
VWER Meeting Transcripts by Virtual Worlds Education Roundtable is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
Based on a work at www.vwer.org.
Transcript of the Virtual Worlds Education Roundtable Meeting in VWER Grid, March. 2011
Iggy's note: I could not attend and no one has yet posted photos. Join our VWER groups at Flickr and Koinup to add your own pictures!
AJ Kelton: so - I guess we'll get started
AJ Kelton: a number of folks said they were coming but we never know if technology problems get in the way
AJ Kelton: Justin, thanks for coming, I know its dinnertime where you are
Talvin.Muircastle : I have seen 2 or 2:30 as times for this...
Justin ClarkCasey: Yes :)
Talvin.Muircastle : I hope people weren't confused.
AJ Kelton: hmm - 2:30 is our normal SL VWER meetings
AJ Kelton: the VWER@VWERGrid meetings are not at a set time
AJ Kelton: usually
Talvin.Muircastle : That might explain the confusion. :)
AJ Kelton: yet at least. :-)
Margaret Czart: Facebook said 2:00pm EST : )
Margaret Czart: Hi Evelyn
AJ Kelton: Hey Evelyn!
Jerome Yavarkovsky: email said 2:00
Evelyn McElhinney: Hi justin
Justin ClarkCasey: hi evelyn
AJ Kelton: so - Justin, why don't you start by telling us a bit about yourself.
AJ Kelton: brief bio if you will
Justin ClarkCasey: ok, I'm a professional software engineer, been working on OpenSim or related projects for about 2 and a half years now
AJ Kelton: what type of software do you work on for work?
Justin ClarkCasey: for the past year I've been working on a project with Intel and Sandia National Labs, using OpenSim as the base for a serious game
AJ Kelton: ok - great - so your JOB is to work on opensim, as well
Justin ClarkCasey: to some extent, yes
AJ Kelton: well - thats kinda cool
Justin ClarkCasey: it is quite amazing but it's there is enough project work out there that it's possible
AJ Kelton: can you talk about the game, if not in specifics in general terms?
Justin ClarkCasey: I can't talk too much about specifics yet, but in general terms it's about water resource usage in the Rio Grande
Justin ClarkCasey: essentially, a small section of the Rio Grande is modelled in OpenSim (about 15 continuous regions). Players can take on different roles (farmer, developer, industrialist) and then move about this space buying land and water resources, and using those to farm, build houses etc.
AJ Kelton: wowo - cool
Justin ClarkCasey: at some point they need to start competing for water resources, at which point tradeoff decisions have to be made between all the players
AJ Kelton: nice
Justin ClarkCasey: yes, it's really pushing at the edge of what can be done with OpenSim, in various different ways
AJ Kelton: thats excellent. how did you get started working as an open sim core developer?
AJ Kelton: was it work related?
Justin ClarkCasey: About 4 years ago, I was working at IBM on enterprise software and doing a Masters degree. I was a little tired of corporate development but I'd just decided I didn't want to go into academia either
AJ Kelton: wait one sec
Justin ClarkCasey: sure
AJ Kelton: four years ago you were working on an MA and, if I understand, you've not finished you PhD?
Justin ClarkCasey: I finished my MSc but I've not worked on a PhD
AJ Kelton: oh - so perhaps what I saw was you MA thesis, I'm gong to try to find it, one sec
AJ Kelton: sorry - so, go on.
AJ Kelton: you were talking about how you got into opensim
Justin ClarkCasey: so I started looking around for the coolest thing I could possibly do. I've always been into gaming and virtual environments but I didn't find scripting in SL that satisfying as a programmer
Justin ClarkCasey: so I came across this project in OpenSim, and Sean Dague within IBM was actually working full time on it
Justin ClarkCasey: he was holding meetings within IBM, so I went along to one of those and just started getting involved fixing things in the code or adding features
AJ Kelton: lol - thats cool
Justin ClarkCasey: and I've been doing that ever since :)
AJ Kelton: so - it was your MA thesis
AJ Kelton: "Scaling OpenSimulator : An Examination of Possible Architectures for an InternetScale Virtual Environment Network"
Justin ClarkCasey: yes
AJ Kelton: found here http://justincc.org/downloads/docs/justincc-dissertation.pdf
AJ Kelton: just to embarrass you. :-)
Justin ClarkCasey: ah, it's all in public view anyway :)
AJ Kelton: so - you are a core developer
AJ Kelton: what exactly does that mean.
AJ Kelton: forgive me, I know NOTHING about any of this
Justin ClarkCasey: no problem, these are great questions
AJ Kelton smiles
Justin ClarkCasey: essentially a 'core developer' in OpenSim terms has access to make directly changes in the source code repository
Justin ClarkCasey: they also vote on whether to add new members and on various policy decisions
AJ Kelton: how many core developers are there
Justin ClarkCasey: someone becomes a 'core developer' by making a consistent contribution over a period of time
AJ Kelton: how many core developers are there and what would be an example of a change directly to the course code repository?
Justin ClarkCasey: At the moment there are 9 listed active core developers
AJ Kelton: not very many
Justin ClarkCasey: we also get 'patches' from outside contributors
Justin ClarkCasey: we're always looking for new contributors
Justin ClarkCasey: an example of a change would be a bug fix for seeing avatars in other regions
AJ Kelton: how about making me not a head and shoes? (just kidding)
AJ Kelton: lol
Justin ClarkCasey: I think that is actually fixed in the latest code releases
Justin ClarkCasey: ReactionGrid runs an old OpenSim release (0.6.9)
AJ Kelton: i do want to talk about code releases in just a bit
AJ Kelton: back to the core developers, do you all know each other, do you all do this for a living, are some more active than others?
AJ Kelton: I think most people are a bit curious about what goes on under teh hood, so to speak
Justin ClarkCasey: yes, some are more active than others. Some of us do this for a living but in different ways
Justin ClarkCasey: for instance, I'm an independent contractor/consultant. Another core developer runs here own grid.
Justin ClarkCasey: Others of us are research or academic
Justin ClarkCasey: some of us have met physically, though in the main everything happens online
AJ Kelton: and you are located in the UK, right?
Justin ClarkCasey: yes, on the south coast
AJ Kelton: are you from there?
Justin ClarkCasey: yes, been down in this region most of my life
AJ Kelton: and how did you get into programming?
Justin ClarkCasey: wow, I wonder if I can remember that far back :)
AJ Kelton: lol - come on - you're not that old. I've seen pictures. LOL
Justin ClarkCasey: I think I got into programming from typing in source code listings on the Spectrum
AJ Kelton: wow
AJ Kelton: child prodigy
AJ Kelton: were you into Logo?
Justin ClarkCasey: I lost my way for a long while though - my undergrad degree is actually in Economics
Justin ClarkCasey: probably about 7 or 8
Justin ClarkCasey: I've played around with logo - I'm currently reading a very interesting book about a massively parallel version of logo
Justin ClarkCasey: running large numbers of turtles simultaneously
AJ Kelton: Papert is truly amazing, ahead of his time
AJ Kelton: anyway - tell me about the economics thing
AJ Kelton: how did that happen
AJ Kelton: somene want you to get a :"real job"?
AJ Kelton: (their terms, not mine)
Justin ClarkCasey: ha
AJ Kelton: that why I never studies acting
Justin ClarkCasey: Economics was one of best subjects at around 17/18 and I do find it interesting
Justin ClarkCasey: though my original undergrad degree was actually in philosophy
AJ Kelton: lol
AJ Kelton: wow
AJ Kelton: you've been all over the map
Justin ClarkCasey: I ended up dropping out and restarting a few times - went through business and comp sci along the way. Eventually ended up with Economics and Econometrics
AJ Kelton: econometrics?
AJ Kelton: what is that?
Justin ClarkCasey: essentially, mathematics and statistics for economics
AJ Kelton: ack - statistics
Justin ClarkCasey: regression analysis, heteroscedasticity, etc.
Justin ClarkCasey: model building
AJ Kelton: i'm breakingout in hives
AJ Kelton: i just dropped my 2nd 1/2 stats course
AJ Kelton: i made it as far as t and z tests, regressing blew me away - I had to give up
AJ Kelton: lol
Justin ClarkCasey grins
Jokay.Wollongong : lolz... with ya AJ.. eeek math! ;)
AJ Kelton: so - why did you stat in philosophy
Margaret Czart: I 2nd AJ on the ack of stats...but survived regression....barely : )
Justin ClarkCasey: I was fascinated by philosophical questions - and very much into existentialism, camus, sartre, de beauvoir, etc.
Pim.Peccable is a bit surprised he is proficient and philosophy and math (usually very different brain sets)
AJ Kelton: Hell truly IS other people. :-)
Justin ClarkCasey: but my practical streak re-emerged, and I found the lack of direct application to life frustrating in the end
AJ Kelton nods
AJ Kelton: so - what was the first virtual world you got into?
AJ Kelton: not moos or muds
Justin ClarkCasey: It was a little world called LambdaMOO
AJ Kelton: 3d graphical
Justin ClarkCasey: oh, well, 3d graphical was actually second life
AJ Kelton: a little world called LambdaMoo - ha ha ha
Talvin.Muircastle remembers Lambda! :)
AJ Kelton: anyone who could type probably remmebesr that, it was ground breaking
AJ Kelton: started all of this, for the most part
:: Jone Tiffany enters VWERMain (now 9 visitors in this region)
Justin ClarkCasey: it was fascinating - I do find worlds like that beguiling
Talvin.Muircastle : And the MOO/MUD/MUCK/MUSH stuff is a direct precursor to the 3D graphicals--I learned a lot of the basic skills I use here in those spaces. :)
Justin ClarkCasey: So there's nothing better than building the infrastructure for that
AJ Kelton nods at Talvin
AJ Kelton: so - you got into SL, when was that?
AJ Kelton: back int he days of Black Wednesday's
Justin ClarkCasey: relatively recently - early 2008
AJ Kelton: oh - wow - really
AJ Kelton: so you were working on opensim BEFORE SL?
Justin ClarkCasey: oops, yes, that should be early 2007
Justin ClarkCasey: I'm not too hot on dates :)
AJ Kelton: lol
AJ Kelton: so - did SL push you to be a better coder?
AJ Kelton: for opensim, given that one is much further ahead of the other?
Justin ClarkCasey: not really - LSL is a horrible grotty language, imho
AJ Kelton: lol
Justin ClarkCasey: oh I see
AJ Kelton: what language do we use here?
Justin ClarkCasey: for scripting or OpenSim itself?
AJ Kelton: scripting
AJ Kelton: like sit scripts, etc...
Justin ClarkCasey: LSL, with some extra functions :)
AJ Kelton: ah
Pim.Peccable : yay extra functions
AJ Kelton: what does lsl suck ?
Justin ClarkCasey: you know, it's probably not too bad for that kind of stuff. But for anything serious it's horrible
AJ Kelton: ok
AJ Kelton: and what are teh big difference between opensim and SL. I mean, it loos the same
AJ Kelton: isn't tit he same code?
Justin ClarkCasey: ha ha
AJ Kelton: not tit he, of course, I mean it the
Justin ClarkCasey: I imagine it's vastly different. But of course, we've never seen SL's server code so we don't know how things differ
AJ Kelton: isn't this based on that? (he said VERY ignorantly)
Justin ClarkCasey: OpenSim is a really really complex project. I would say an order of complexity more than something like a web server
Justin ClarkCasey: aj: no, we've never seen SL server code
Justin ClarkCasey: OpenSim is based off analysis of the client-server protocol, a lot of which was done by John Hurliman
AJ Kelton: so it was reverse engineered?
Justin ClarkCasey: and a load of original ideas thrown in, for things like region crossings and data storage
Justin ClarkCasey: I wouldn't say that, since RE implies you have a black box to analyze
AJ Kelton: right
Justin ClarkCasey: instead, I would say that OpenSim is clean room coded such that it can obey the client protocol
Justin ClarkCasey: but it's something of a fine distinction
Talvin.Muircastle : Important legally, though.
AJ Kelton: ok - so let me ask you something else along that lines
AJ Kelton: when I do a hypergrid jump
AJ Kelton: I use a format similar to secondlife://vwer.metaverseworlds.com:9000:VWERMain/
AJ Kelton: and its says secondlife://
AJ Kelton: why?
Justin ClarkCasey: it's a convention to tell the viewer that this is a 'secondlife' location and should be transmitted back to the server
Justin ClarkCasey: In the hypergrid case, the server then tells the client to go to that address
Margaret Czart: I thought that was a viewer issues...3rd party viewers based off the SL viewer.
Justin ClarkCasey: margaret: what do you mean?
Margaret Czart: that the viewers were developed based on the Sl viewer
Justin ClarkCasey: aj: the viewer only recognizes 'secondlife' atm, so we couldn't use anything else
Justin ClarkCasey: margaret: there is that as well, but convention is a powerful thing
AJ Kelton: ah - so it is a viewer thing, of sorts
Justin ClarkCasey: though in theory a 3rd party viewer could recognize other strings as well
Justin ClarkCasey: aj: yes
AJ Kelton: because there is no opensim specific viewer, they are all really 3PV for SL?
Justin ClarkCasey: you could have hypergrid://.... I think - just nobody has done it yet
AJ Kelton: i see
Justin ClarkCasey: aj: there is considerable straddling, yes
AJ Kelton: i guess there would have to be, no?
Justin ClarkCasey: yes - this is one of the reasons OpenSim can be successful - it can use existing viewer code rather than having to create a viewer at the same time
AJ Kelton nods
Justin ClarkCasey: but this does impose certain restrictions
AJ Kelton: why do you think SL doesn't want to play in this sandbox with us?
Margaret Czart: I have a question.....would you recommend one viewer over another for OpenSim?
AJ Kelton: they;'ve closed themselves off entirely
Justin ClarkCasey: margaret: I find the Imprudence viewer to be very good
Justin ClarkCasey: they specifically target opensim
Justin ClarkCasey: aj: I don't think there's enough advantage for them atm
Talvin.Muircastle : May we ask questions from the audience? :)
Justin ClarkCasey: the challenges with interoperability are huge, and I don't think they see an obvious market
AJ Kelton: being king of the hill, why bother, right?
AJ Kelton: Yes - we will get to Q? from everyone, give me just a few more mins
AJ Kelton: So - Justin, I wasnt to talk about revisions, version of the code
AJ Kelton: what is the current stable version?
Justin ClarkCasey: 0.7.0.2
AJ Kelton: and what is RG on?
Justin ClarkCasey: 0.6.9 according to Help/About, though I don't know if they've applied patches to that
Justin ClarkCasey: it's probably 0.6.9-post-fixxes
Talvin.Muircastle : I think they have. Jokay?
Jokay.Wollongong : 0.6.9 .. sends happy vibes to the RG team re: upgrades ;)
Justin ClarkCasey: There is considerable work to move from 0.6.9 to a 0.7 series
AJ Kelton: so - 0.7.0.2 means a pre 1.x version, yes
Jokay.Wollongong : THey are working on an upgrade plan but stability is the big thing for RG and for us
Justin ClarkCasey: aj: yes, this is all pre 1.x and considered very much alpha code
AJ Kelton: alpha code, meaning, not even beta yet
Justin ClarkCasey: yes
AJ Kelton: so - what do you - in your personal opinion - see as the time frame to beta?
Talvin.Muircastle has been beta-ing it up every day, actually. Matter of perspective. :)
AJ Kelton: i know you can't speak for the core, or have a crystal ball
Justin ClarkCasey: if I was to pluck a figure out of the air - 3 or 4 years
AJ Kelton: wow - to beta?
Justin ClarkCasey: it depends on the scope. One scope is completely emulating the SL environment, which is outside the scope of OpenSim really
Justin ClarkCasey: Another scope is core virtual environment stability, which is smaller and might be reached sooner if one could make that distinction
AJ Kelton: what functionality would you like to see come next (that is currently missing or not complete)
Justin ClarkCasey: composite objects (being able to store a group of objects in inventory but which are not all part of a linkset)
AJ Kelton tilts head, not understanding completely
Justin ClarkCasey: improvements in voice, complete mesh support, etc.
Justin ClarkCasey: aj: you know on the Linden Lab grid you can select a group of objects and pick them up as one item?
AJ Kelton: yes
Justin ClarkCasey: that :)
AJ Kelton: and we can't do that now, here?
Justin ClarkCasey: in opensim atm, they would all be picked up separately
Justin ClarkCasey: you cannot
AJ Kelton: it would be a bunch of disconnected prims
AJ Kelton: wow
AJ Kelton: i didn't know that
Margaret Czart: voice would be good to save the fingers : )
Justin ClarkCasey: a bunch of disconnected objects
Justin ClarkCasey: linksets are different
AJ Kelton: so as much as people gripe about SL, they really are light years ahead
Justin ClarkCasey: I suspect the reason voice isn't working right now is actually a freeswitch issue
Justin ClarkCasey: aj: it depends what you mean by 'ahead'
Pim.Peccable : *multiple objects selected together and stored in inventory together
AJ Kelton: lol
Justin ClarkCasey: if you measure by things implemented in the sl 2.x viewer, then you could make that argument
AJ Kelton nods
Justin ClarkCasey: if you measure it by core stability then I think you could also make that argument
Justin ClarkCasey: if you measure it by the ability to adapt the server code and run complex applications then arguably opensim is ahead
AJ Kelton: agreed
Justin ClarkCasey: for instance, the rio grande work I've been doing could only be done through region modules - direct server code
Justin ClarkCasey: it's effectively impossible through scripting - the co-ordination requirements and complexity are too high
AJ Kelton: thats so cool
AJ Kelton: so - questions from the audience, one at a time pls
AJ Kelton: Talvin?
Talvin.Muircastle : Thanks, a moment... :)
Talvin.Muircastle : My wife, Dianna Muircastle, is totally blind, and relies on the Radegast viewer. She has found that something in the Physics code for OpenSim makes it impossible for her to move around using Viewer commands like she can in SL. What is the future like for Physics in OpenSim: will we have something compatible/comparable with what we see in SL?
AJ Kelton: GREAT question!
Justin ClarkCasey: talvin: As an open source project, we're dependent on the people who come and contribute
Talvin.Muircastle : (It appears to be related to things like llMoveToTarget's lack of functionality)
Justin ClarkCasey: physics, as you can imagine, is a particularly complex area. The core developer who used to concentrate on that has been away for quite a long time now
Talvin.Muircastle : I do understand the the engine that SL uses is NOT Open Source.
Justin ClarkCasey: so if somebody came along and contributed in that area there is room for improvement
AJ Kelton: so each of the core developers have thei rown area of focus or expertiese, more or less
Justin ClarkCasey: but llMoveToTarget() might possibly be a bug that's separate from physics
Justin ClarkCasey: aj: yes - we all concentrate on different things
Justin ClarkCasey: I tend to concentrate on core stability issues, iars, oars and media on a prim, though I'm a generalist who will work on anything
AJ Kelton: well - we love you (in ED) for iars, oars, and media on a prim
AJ Kelton: :-)
Justin ClarkCasey: diva works on all the hypergrid stuff, melanie did pretty much all of the current scripting engine, etc.
AJ Kelton: wow - lots of girl coders
Justin ClarkCasey: part of my interest area is applications, as opposed to operating a grid, so I tend to do work that I think will help there
Justin ClarkCasey: yes, OpenSim is quite unusual in having more than one female coder, I think :)
AJ Kelton: thats awesome
AJ Kelton: margaret - you had a question?
Margaret Czart: I am assuming the core developers are all around the world? How do you communicate in regards to what has been done and what still need to fixed etc?
AJ Kelton: another GREAT question!
AJ Kelton thinks how he loves the people who comes to VWER meetings
Justin ClarkCasey: margaret: We communicate over IRC, mailing lists and in the code itself
Justin ClarkCasey: there's also a regular Tuesday opensim dev meeting, though that tends to be for the wider community
Pim.Peccable tries to imagine long comments all over the code
AJ Kelton: when is that?
Justin ClarkCasey: 7pm utc
AJ Kelton: on tuesdays
Justin ClarkCasey: on Wright Plaza at osgrid.org
AJ Kelton: and where
Justin ClarkCasey: yep. Anybody is welcome to come along.
AJ Kelton: ah - ok
AJ Kelton: any other questions for JCC
AJ Kelton: before we let him go eat his dinner :-)
Justin ClarkCasey: actually, it's lunch for me - I have an incredibly late schedule
AJ Kelton: lol
Justin ClarkCasey: I'm effectively on west coast time
AJ Kelton: why am I not surprised
AJ Kelton: why? SLT?
AJ Kelton: or IBM time
Justin ClarkCasey: I'm a naturally late person - and now that I don't need to get up for work in the morning that has reasserted itself. Also handy for communicating with you guys in the US
Justin ClarkCasey: I'm so glad the time difference isn't the other way around :)
AJ Kelton: lol
AJ Kelton: wake up late, stay up late - you ARE a coder, for sure :-)
Margaret Czart: I have one more question if I may
AJ Kelton: sure margearet, go ahead
Margaret Czart: If you or others work as contractors how can we contact you ....if at all
Margaret Czart: ?
Justin ClarkCasey: margaret: as a group or as individual people?
Margaret Czart: group or individual...mostly individual
Justin ClarkCasey: I think we all have different preferences about that
Justin ClarkCasey: I tend to be very open - my e-mail address is on my website (http://justincc.org) and anybody can contact me
Margaret Czart: thanks
Justin ClarkCasey: other people are a bit more circumspect, so I can't really speak for them
AJ Kelton: how do we report bugs or suggested things to add?
Justin ClarkCasey: So, OpenSim has bug tracking system called Mantis, which is at http://opensimulator.org/mantis/my_view_page.php
Justin ClarkCasey: it's always worth searching to see if there's already a bug report first before filing a new one. Just to make you aware, there are a lot of bugs and not enough coders :)
AJ Kelton: :-)
Justin ClarkCasey: features are more tricky, the best way is probably to start talking about something on the users mailing list
AJ Kelton: last question
AJ Kelton: you know we keep transcripts of all of our meetings
AJ Kelton: and this will be no exception
AJ Kelton: if you had one thing you wanted to share with all VWER members, what would it be?
Margaret Czart: good question : )
Justin ClarkCasey: I think we're all at the start of a long journey and the virtual environments we have right now are pretty primitive. But there's already great stuff we can do, and I think that open-source is ultimately the way forward.
AJ Kelton: very nicely said
AJ Kelton: thanks so much for being here.
Margaret Czart: yes...agreed with AJ. I think primitive is sometimes the best way to learn : )
Pim.Peccable : no objection here
Justin ClarkCasey: So just exploring the space is really important I think. And of course, contributions to OpenSim, whether testing or code, are also very welcome and will help us all move forward
Margaret Czart: Thank you Justin !
Jone Tiffany: This was awesome
Jokay.Wollongong : Huzzah for all the opensim devs.. and thanks Justin and AJ! ;)
Justin ClarkCasey: thanks everybody, thanks very much for the opportunity to come and talk to you
Margaret Czart: Thanks AJ for inviting Justin!
Evelyn McElhinney: thanks from just up the road in Bonnie Scotland
Jone Tiffany: thank you
Pim.Peccable : Pim loved that
Justin ClarkCasey: evelyn: yes, it's amazing that it is just up the road on a relative scale :)
Evelyn McElhinney: lol
AJ Kelton: lol
Evelyn McElhinney: ;-)
Jone Tiffany: I am just across the pond
Jone Tiffany: :)
Margaret Czart: this was great....I will be sure to send the log to the groups transcriber : )
Justin ClarkCasey: ha
AJ Kelton: thx margaret
Talvin.Muircastle : Justin, the Devs might want to talk to the HyperGrid Adventurer's Club out of Jokaydia (they also do other versions of HyperGrid from other grids). It is probably the single best source of data for HyperGrid Stress-Testing you will find. :) Large groups jumping in close proximity from one grid to another.
Margaret Czart: np
Talvin.Muircastle : Not you, necessarily, but the HG devs might find the server data useful. :)
Jokay.Wollongong : Lolz Talvin.. true... the HGAC breaks things wherever it goes.. lolz
AJ Kelton: lol
AJ Kelton: they broke my grid
Evelyn McElhinney: oh poor HGAC
AJ Kelton: (just kdding)
Jokay.Wollongong : Lolz AJ.. they break mine every week!
Jokay.Wollongong : hehehe
AJ Kelton: :)
Jokay.Wollongong : but we love them just the same ;)
Justin ClarkCasey: thanks talvin
AJ Kelton: amen
Talvin.Muircastle did his best to explain the situation to the non-coders here: http://talvinmuircastle.wordpress.com/2011/03/09/hypergates-and-the-hypergrid-in-laymans-terms/
Evelyn McElhinney: thanks again folks
Evelyn McElhinney: ok back to the soaps
Evelyn McElhinney: high drama
Justin ClarkCasey: yes, hypergrid is very interesting, but like many of these things, it's in it's infancy
Pim.Peccable : I think of it as calling attention to bugs ans stress points :)
Margaret Czart: I have to get going......thanks again Justin and AJ!
Jokay.Wollongong : Lolz Pim.. yes... its a community service ;)
Justin ClarkCasey: yes. the latest opensim git master performs much better than older versions of opensim
Evelyn McElhinney: hey Happy spring break Usa folk
Talvin.Muircastle : git master?
Justin ClarkCasey: sorry, the latest in development bleeding edge version of the code
Justin ClarkCasey: osgrid runs something pretty close to that
Margaret Czart: @ Evelyn....not yet
Margaret Czart: for me
Justin ClarkCasey: btw, my twitter is http://twitter.com/justincc
Margaret Czart: bye everyone....great meeting
Talvin.Muircastle : Justin, thanks for coming. :)
Jokay.Wollongong : Ciao Margaret!
Justin ClarkCasey: thanks folks
Justin ClarkCasey: ok, time to go and get that lunch :)
Justin ClarkCasey: thanks for inviting me, aj
Pim.Peccable : Thanks all!
Evelyn McElhinney: you look a little legless AJ
Jokay.Wollongong whispers: Thanks AJ and Justin.. great way to start my day ;)
Jerome Yavarkovsky: Thanks AJ and Justin.