SLER_3_10_09_008

Transcript of March 10, 2009 Second Life Roundtable Discussion.

Topic: Games & Gaming In SL. Special guest Jeremy Braver

Photos Courtesy of Olivia Hotshot (visit her blog and Flickr photostream)

Iggy's Notes: Send corrections to iggyo -at- mac -dot- com. I was off in the wilds of upstate New York, so many thanks to Margaret Michalski, who both kept the transcript for me and moderated the meeting for AJ Brooks!

Links Mentioned:

Margaret Michalski: AJ Brooks is our usual moderator but I am filling in for him today.

Margaret Michalski: These meetings typically last and hour. So, if there is still anything you need to do. Feel free to do so.

Margaret Michalski: Pathfinder should be joining us today.

Margaret Michalski: He is a usual visitor and likes to hear our complaints : )

Jeremy Braver: well, we're gonna be having nothing but fun today, no whining tonight

Jeremy Braver: at least for the first few mins, heh

Margaret Michalski: If you have any mystitools active please disable them for the meeting.

Margaret Michalski: they tend to lag things.

Jeremy Braver: I was wowing with a friend last night and lag got her killed while I was stuck watching a low lvl npc wipe her out

Jeremy Braver: Future politician slogan: A Lag Free Metaverse!!!

Margaret Michalski: that would be good!

Jeremy Braver: Anyone play WOW here?

Margaret Michalski: Everyone in the stands please have a seat by the table.

Jeremy Braver: magic table always has a seat for a friend

Jeremy Braver: there's always one seat left, magic table

Imno Loon: May I ask who is who?

Jeremy Braver: I don't think Who is here tonight

Braver: heh, kidding

Jeremy Braver: we'll have an official intro when we begin

Margaret Michalski: Today I am playing three roles. AJ, Iggy (transcriber) and myself.

JanythKU Techsan: so, are we planning on taking over the world today?

Jeremy Braver: Janyth, today the metaverse, tomorrow the world

JudyArx Scribe: and next week?

Jeremy Braver: Next week is Scotland

JudyArx Scribe: chuckle very brave

Hackshaven Harford: Long time no hear Jeremy ;)

Jeremy Braver: hehe, 24 hours is a long time to be without the foxman, isn't it?

Hackshaven Harford: taking literally, quite disturbing

Margaret Michalski: Hi Olivia! I am filling in for AJ and Iggy

Olivia Hotshot: Jeremy, i saw you speak at the NMC last year and thought you had a lot of coolness to share. Looking forward to today

Jeremy Braver: So, I'm curious.......how many of you play video games of any sort? say yay or nay

Olivia Hotshot: Good luck Margaret! You'll be great

Talus Nemeth: yay

Dante Hydraconis: yay

Olivia Hotshot: yay

JudyArx Scribe: not really- nay

Hackshaven Harford: yay^2

Marty Snowpaw: nope

Adra Letov: nay

Imno Loon: yay

Jeremy Braver: awesome, Olivia, hope ur equally coolnessed today, hehe

Riven Homewood: Just SecondLIfe and En Garde

Dante Hydraconis: (what about a woot)

Olivia Hotshot: hehehe

Lori Zaks: used to .. when I had time..

Lori Zaks: I love them..

Jeremy Braver: woots are always acceptable

Adra Letov: don't consider SL a game

Jeremy Braver: ever rawrs

Jeremy Braver: SL doesn't count, we're all here, haha

Marty Snowpaw: neither do I

Margaret Michalski: Everyone get a seat if you can

Riven Homewood: But En Garde is definitely a game - a game played within SecondLife

Jeremy Braver: En Garde is fun, but lag kills it, what's new

Jeremy Braver: so, in honor of the founder and my friend, AJ, i'd like to start

Margaret Michalski: So, let us get started.

Margaret Michalski: Welcome to the SL Education Roundtable meeting. These meetings are made possible by the College of Humanities and Social Sciences at Montclair State University. We meet here each week at 2:30pm SLT for an hour. Sometimes we have a topic, sometimes its an open forum.

Margaret Michalski: For today's meeting we have Jeremy Braver a special guest. Our topic is games and gaming in SL.

Margaret Michalski: This is a public meeting, so we do keep a transcript of what is said in local chat. For a copy of older transcripts, please visit http://sler-transcripts.wikispaces.com and for more recent transcripts, please visit http://homepage.mac.com/jessid/slroundtable/

Margaret Michalski: The SL Education Roundtable meeting happens each week, but we are looking to develop a community of educators from around the world with a variety of thoughts, needs, and ideas.

Margaret Michalski: Please join the SL EDUCATION ROUNDTABLE group. If you have problems finding it in search, just outside this amphitheater you will see several displays. By clicking the appropriate one you can join the group.

Margaret Michalski: Since many have asked, there is a program running here on the CHSSSouth island called the CHSSSouth FREE LAND INITIATIVE. Details can be found in the notegiver on the wall to my right (your left) and also the appropriate display located outside the amphitheater.

Margaret Michalski: You may also join us on FACEBOOK: http://www.facebook.com/group.php?gid=44078263753&ref=share

Margaret Michalski: Finally, if you have Mystitool on, or other similiar tool, please put it to sleep or detach it for now. :-) It tends to lag things.

Margaret Michalski: As mentioned earlier today?s topic is games and gaming in SL. Feel free to post questions and comments.

Marty Snowpaw: do we want to deal with whether sl is game

Margaret Michalski: Now, please go ahead and type in where you are from and what you do.

Margaret Michalski: Then will Let Jeremy take over.

Jeremy Braver: Yes, plz intros

Jeremy Braver: lots of peeps, very curious about everyone and what you do

Margaret Michalski: Margaret, Univ of Illinois at Chicago, Research Information Specialist

IzzyLander Karu begins to worry that Mysti's going to crash

Olivia Hotshot: Ann Steckel - CSU Chico - Tech consultant

Katya Anatine: I'm a literacy educator/researcher in St Louis, MO - working on a study of teaching and learning in SL

Hackshaven Harford: http://www.linkedin.com/in/hackshaven

Adra Letov: Diane Nahl, U. Hawaii, Library & Info. Science, teaching and research in SL

JeanClaude Vollmar: I'm JC (Jeff Le Blanc in RL) from the University of Northwestern Ohio. I'm the VP for IT there.

Teri Boxen: teri lind San Jose State Univ. grad student nursing

Talus Nemeth: jason shipley - freelance developer currently working with instructional technology

Oronoque Westland: Roberta Kilkenny. I teach Caribbean history at Hunter College, City University of New York.

KaLynne Silvercloud: Cathy Anderson SD board of Regents..

Kavon Zenovka: Kae - Front Range Coomunity College - Colorado

Dante Hydraconis: Jeremy, Interactivity Developer: Bellevue University

Max Xenobuilder: Max Lieberman, Ed. Tech. student interested in games at University of Arizona

Shawnta Clarence: Shawnta, Indiana University Northwest School of Nursing, Lecturer

Marty Snowpaw: Toronto Canada...GS New Media....content producer

Lori Zaks: Loreta Ulmer, Old Dominion University

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Imno Loon: John Mitchell, of Madpea Productions and we make games within sl

JudyArx Scribe: Judy- Creative computing in Architecture- Auckland University- NZ

Firery Broome: University of Delaware, IT faculty support, caretaker of the UD islands in SL

Profesora Farigoule: Delaware Technical & Community college, Architectural Engineering, faculty, currently using SL in design fundamentals class , LAE Cripps real world

Edith Halderman: Broadfording Christian Academy, Marylanm- educational gopher

JanythKU Techsan: Janyth Ussery - Director of Web Ed - Texas State Technical College

Lolly Dovgal: Hello, from CSU, Chico, Technology and Learning Program

Jeremy Braver: heh, Edith, gopher

Gimme Lobo: Kerry Rice, Department of Educational Technology, Boise State University

IzzyLander Karu: Texas A&M-Corpus Christi, Ed. Technologist

Jeremy Braver: Gig 'em Aggies

Margaret Michalski: Is that everyone?

Riven Homewood: University of San Francisco, In SL Director of the Steelhead Public Library

Jeremy Braver: or are you guys aggies down there Izzy?

IzzyLander Karu: No Jeremy, we're the Islanders !

IzzyLander Karu: Izzy's our mascot

Jeremy Braver: Any others? who you are and what you do?

Jeremy Braver: Aw, sry

Margaret Michalski: Ok, if everyone has introduced themselves I will hand everything over to Jeremy. If you have any questions feel free to post them or just IM me.

IzzyLander Karu: i figured i'd be the our mascot in sl

Jeremy Braver: not that he's ur mascot, but that i called you an aggie, hehe

Margaret Michalski: Jeremy, go ahead.

Jeremy Braver: Thx Margaret

Jeremy Braver: Well, I wanted to wait to post who I am, as I'm facilitating

IzzyLander Karu: haha...no, we're not aggies, those are only the A&Mer sin College Station

Jeremy Braver: I am Jeremy Braver (Jeremy Koester in RL). I am President/CEO of Braver Consulting. The body of my work is related to gaming for learning in virtual worlds (immersive learning spaces). I am involved with GaLiSL, 3Immersions, Maya Realities, NECC, GLS and LGN among others. I also connect people as a natural networker.

Edith Halderman: there is evidently some interest in the topic - maybe a larger session using voice should be planned as follow-up?

KaLynne Silvercloud: sorry..

Jeremy Braver: So, I'm quite sure we won't get all questions answered, feel free to friend me and talk more later

Jeremy Braver: So, my first question to get us started is to open the floor up to the fact of the matter of the state of the field of gaming for learning

Jeremy Braver: As of now, it's very undefined, how would you define gaming in consideration of learning spaces?

Jeremy Braver: or just define a game.

Dante Hydraconis: Serious Games in General or A game for learning?

JudyArx Scribe: Broadly..

Jeremy Braver: if you want to use Serious games, that's fine, but i think that has certain assumptions to it, right?

Jeremy Braver: just want to open the floor to set some defs out there

Edith Halderman: what assumptions?

Adra Letov: immersive engagement involving deep content and/or skill building

Profesora Farigoule: game = structured strategy with multiple outcomes for specific objective ?

Margaret Michalski: in education I see a game as something that makes a student motivated to participate and does not appear to be an exam type.

Lolly Dovgal: Gaming is a very broad category, I think we should talk about the goals or objectives of the games for educational purposes.

Profesora Farigoule: which by my definition Second Life is not a game

JeanClaude Vollmar: Well, there's competition and there's a goal, you can win a game.

Jeremy Braver: So, a game MUST be goal oriented?

Hackshaven Harford: ...but it can house one should we choose to create it

Max Xenobuilder: yes, jeremy. otherwise it is a toy

Lolly Dovgal: Games are very goal oriented.

JudyArx Scribe: playing is a very old form of learning

Dante Hydraconis: yup

Imno Loon: a game is something that is fun to take part in

Margaret Michalski: just like there are goals and a objectives in a course.

Talus Nemeth: i like the current reference to SL as a "platform" rather than a specific app...

Adra Letov: life is goal oriented, that's not a distinguishing factor

Lori Zaks: I think it needs some 'competition to it..

Jeremy Braver: Good point Adra

Max Xenobuilder: what about the definition of a game as both rules and fiction working in concert?

Dante Hydraconis: is solitaire a game though?

Dante Hydraconis: no comp in that

Jeremy Braver: so, we can't define a game with a simple def, obviously

Lori Zaks: yes.. there is..

Edith Halderman: many hs' play it

Lori Zaks: the competition is to win..

Adra Letov: or beat your own best

Jeremy Braver: So, can we define a game as having a win state?

Lolly Dovgal: Or solve something.

Margaret Michalski: what type of games are used in education?

Lolly Dovgal: Achieve something.

Imno Loon: max: why is fiction needed? It could be a game based on fact

Marc Rexen: Is an Army tank commander in a 3D simulator "playing a game?"

Margaret Michalski: especially higher education

Edith Halderman: so a game has a beginning and an end?

IzzyLander Karu ponders the possible drawback of labeling SL as a game?

Adra Letov: or an accomplishment state?

Olivia Hotshot: SL i snot a game

Lori Zaks: I think it has an accomplished state.. yes..

Max Xenobuilder: say "scenario"? or similar then, rather than fiction

Kavon Zenovka: I think the fiction - is the willingness to step into Huizinga's magic circle, where you abide by the game's rules

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Talus Nemeth: SL is labeled a game for the convenience of marketing and press coverage

Lori Zaks: from what I have read from Educause.. the motivation is created with competition..

Hackshaven Harford: google define: game - animal hunted for food or spot

Hackshaven Harford: sport

Talus Nemeth: but i agree, it's not a game

Sunshine Sigall: are we using voice? I'm finding this a bit difficult to follow

Adra Letov: lol Hart

Jeremy Braver: Kavon, isn't there a game in griefing or smashing people's experiences?

JudyArx Scribe: as an educator for me any thing can be a game - the play is what matters - as a player i am looking

Kavon Zenovka: I think you can play in SL but it does not have a specific state of win or lose

Margaret Michalski: We are not using voice today

Imno Loon: sl can be both a game or a non-game, it depends on what you use it for

JudyArx Scribe: and Thinking

Sunshine Sigall: thank you

Kavon Zenovka: griefing is play

Jeremy Braver: We are staying with Text as that will get way hard to follow on voice

Jeremy Braver: I agree, Kavon

Adra Letov: there are many specific states of accolplishment in SL moment by moment

Edith Halderman: what is griefing?

Max Xenobuilder: "play" alone does not a game make, kavon

Riven Homewood: So this is a discussion session, not a presentation?

Jeremy Braver: ok, ok, ok, let's pause a second................

Margaret Michalski: yes

Oronoque Westland: we use text in order to create the transcript

Kavon Zenovka: some griefers may treat it as a game - win or lose but the people they are griefing have not agreed to play

Hackshaven Harford: :)

Talus Nemeth: griefing is the intentional harassment of other residents for personal entertainment

Edith Halderman: so i club penguin a game or a virtual world?

Jeremy Braver: I wanted to stir the pot a bit, but let's take it back a bit

Kavon Zenovka: @ Max correct - my point was you can have play without having a game

JudyArx Scribe: not but play may be enough for the game of education

Olivia Hotshot: griefers make life miserable for those on the receving end

Riven Homewood: Greifers often say things like "This is a game, and you losers treat it like it was real life"

Edith Halderman: what about webkins?

Sunshine Sigall: i don't believe griefing is playing. I find it extremely poor manners

Jeremy Braver: So, we clearly have different defs for what a game is and how it's employed as a learning tool

Sunshine Sigall: and harassment

JudyArx Scribe: VW's are empty boxes - we play in

Adra Letov: in ed people must feel they have accomplished things

Riven Homewood: Many griefers seem to think it's a game :-0

Jeremy Braver: The point that I wanted to make was that there is no clear definition of gaming for learning

Kavon Zenovka: @ sunshine - but do the griefers consider it play?

Riven Homewood: *nod

Talus Nemeth: no, there is no real definition

Edith Halderman: how do we use gaming to accomplish objectives in education?

Sunshine Sigall: perhaps Kavon. I however do not

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Talus Nemeth: i think it's still to embryonic

Jeremy Braver: If you want to point to Huizinga or Callois, you can say that research has gone back maybe 40 yrs

Kavon Zenovka: @ Sunshine - of course not; very few people who do but the griefers do

Riven Homewood: and I bet the use of games in rl learning goes back for thousands of years

Jeremy Braver: but they weren't considering the same kind of games that we consider, the same kind of technology applications that make different experiences possible

IzzyLander Karu has seen the negative effects of referring to SL as a game, especially to those who haven't really experienced SL. I have faculty and people in leadership roles resisting or even discounting the value of SL because it's "just a game" to them

Adra Letov: parents have always used games to teach their kids

Kavon Zenovka: Huzinga wrote in the 30s - wasn't translated into English until 50s

Jeremy Braver: Clearly, play as a form of learning dates back further than we can track

JanythKU Techsan: partly because learning is a personal thing...independent of any tool, game or technology

Margaret Michalski: I asked my institution of have an SL seminar and they declined because of the gaming issue.

Riven Homewood: Yes, online games offer great possibilities for putting people into different roles and situations

Talus Nemeth: i think, i regards to SL's specific functions, it is a game as a parable that you can participate immersively

Jeremy Braver: what we want to focus on is not whether we learn through play, but rather is the use of gaming as a learning tool appropriate?

Imno Loon: well we even say that animals "play" to tune their skills

Kavon Zenovka: game is often used as a heuristic by those who don't understand the difference between a game and a virtual world. It's their only frame of reference.

Margaret Michalski: so, something like role-playing.

Adra Letov: NIH just announced stimulus grant funds for game research for ed and biomed

JanythKU Techsan: it will take those of us that see it as an educational tool to overcome the misnomer that is it just a game

Kavon Zenovka: they get caught up in the visual

Margaret Michalski: that is a term educators like to use

Marty Snowpaw: sl is more literature or theater than a game

JudyArx Scribe: Jeremy why is a game not appropriate...??

Edith Halderman: so what IS the difference btwn a game & a virtual world?

Marty Snowpaw: and it is ideal for education and teaching

Jeremy Braver: I asked if it was, not that it isn't

Riven Homewood: Games have rules and goals

Jeremy Braver: Games are tools

Edith Halderman: SL doesn't?

Edith Halderman: club penguin doesn?t?

Hackshaven Harford: I would hope virtual worlds have rules...

Jeremy Braver: I can play just about ANY game and find a piece of learning in it

Max Xenobuilder: sl has no goals

Edith Halderman: webkinz doesn't?

JudyArx Scribe: yes but i am wondering why a game gets a bad rap..content might but a game why

Leal Choche: Games have "rules" - can't be a game without rules....if no rules...then not a game...simple

Edith Halderman: Max i disagree

Shawnta Clarence: But i can see how in sl u can set goals with rules for any given activity

Riven Homewood: what rules does SL have? What goals? Other than the ones we decide to make ourselves?

Max Xenobuilder: what rules are set for you by sl?

Jeremy Braver: Good question, Leal, can you have a game with no rules? What about ARGS?

Edith Halderman: do players learn the same skills in both games & virtual worlds?

Hackshaven Harford: Do undo others as you would have them do undo you

Max Xenobuilder: the rule is to discover the end in an arg

Kavon Zenovka: An ARG always has the rule "This is not a game"

Jeremy Braver: What about socially developed, organic games?

Talus Nemeth: SL has goals for many users. some residents sell products in order to be able to purchase other items. in RL, that's a definite goal...

Hackshaven Harford: a good rule for first life too it turns out

Adra Letov: people have goals in SL

JudyArx Scribe: of course games don?t have to have shared rules

Riven Homewood: What is an ARG?

Max Xenobuilder: Those are set by users, but a game must have goals set by the game

Kavon Zenovka: Alternate Reality Game

Jeremy Braver: I'm working on an ARG with GLS where we are responding to the involvement of the participants to where the game goes and how it ends up there

Sunshine Sigall: Jeremy i believe games are learning tools if the game is appropriate to the lesson and the game is not only to engage but the game has meaning to the topic

Edith Halderman: what ARE the goals ina virtual world?

Adra Letov: there are rules like the COS and TOS and sims have rules, groups have rules

Leal Choche: SL does not have rules...so it cant be a game.....to the uninitiated to looking at a computer...the "look" of SL "looks" like a game...same as if school class met on a field with lines painted on the grass,,,most looking at a photo of that would think your were playing a game....

Riven Homewood: Please tell me the name of a rl game that doesn't have shared rules?

Max Xenobuilder: calvinball

Edith Halderman: never heard of it

Riven Homewood: Not a real game

Hackshaven Harford: government?

Edith Halderman: tell us about it

Margaret Michalski: what are some good examples in SL of games in education?

Kavon Zenovka: @Leal I had an instructor who was making an avatar in the lab the other day and she felt guilty because she thought it looked like she was playing a game.

JudyArx Scribe: aren?t we reacting to more than a functional idea of what the word game means...

Jeremy Braver: I would say that you would find any game without rules to be socially based

Edith Halderman: Darfur is Dying

Adra Letov: socially-based meaning the people make the rules

Edith Halderman: flight sims

Marc Rexen: ...and SL has tons of rules, rules on how the Havok 4 Physics engine works, what happens at walls, when you fly...

Hackshaven Harford: I'm partial to the weather challenge game: http://www.youtube.com/watch?v=xK1u3ccJRyc

Kavon Zenovka: @edith rules or no rules ?

Edith Halderman: where?

Adra Letov: what you can drag into a chat window

Max Xenobuilder: rules but no goals, marc

Riven Homewood: Those are code, not rules in the sense of the rules of baseball

Jeremy Braver: So, we definitely have our opinions about games and what defines a game, and we don't all agree

Kavon Zenovka: @edith - darfur is dying - I'm having some faculty play it this week.

Leal Choche: if want to nit pic..then consider SL as being "unstructured" as opposed to being a "structured" game.....a structured game assigns roles, and behavior,; unstructured doesn?t

Edith Halderman: rules

Marc Rexen: How far text goes, voice, how far you can see...just not a lot of "social rules."

Jeremy Braver: Let's set that aside, I wonder what you all think about whether or not games are good tools for learning?

Edith Halderman: 3rd to 12th graders love it

JanythKU Techsan: there are lots of examples one can use to make a point any direction on the topic. However, the whole instead of the pieces determines that SL is not a game.

Adra Letov: social rules in ToS & CS and groups

Edith Halderman: excellent tools

KaLynne Silvercloud: I guess I don't get what are RL laws but rules...

Imno Loon: they can be, depends on the game, and the player

KaLynne Silvercloud: may be everything is a game...

Imno Loon: one may not fit the other

IzzyLander Karu agrees games are good teaching tools

Margaret Michalski: I think that games make students more motivated.

Jock Bing: Have you mentioned yet that games usually have WINNERS and LOSERS

Olivia Hotshot: good point Jock

Jeremy Braver: Assuming the right game for the right situation/content, is a game a good learning tool?

Marc Rexen: Given that this "game" can collect 25 students to listen to a talking head present for an hour, I'd say it can be used for teaching.

Riven Homewood: Yes - good point - winning is the goal

Leal Choche: Well you are not suppose to stab a person with a knife when riding a subway....that doesn?t make riding a subway a game....don?t confuse rules of behavior with rules of actions

Imno Loon: then yes they are

Edith Halderman: games have leader boards

Kavon Zenovka: even a bad game can be a point of discussion

Max Xenobuilder: jock, I would clarify by saying they have "states of victory or defeat, sometimes. Not always win/loss.

Jeremy Braver: Losing may be a goal too

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Lolly Dovgal: It's a good learning tool based on the assumption that demonstrations lend themselves to learning.

KaLynne Silvercloud: is it tied to some sort of learning outcome?

Margaret Michalski: in education would you want a student to think they are a loser?

Edith Halderman: immediate feedback in a game

Sunshine Sigall: does anyone have any suggestions as to what kind of educational games can be played in SL

KaLynne Silvercloud: which would be a goal..

Jeremy Braver: Gee says that games are good in that they prepare us for action

Jock Bing: that's ok--you can call it victory and defeat.

Talus Nemeth: the department i represent actually teaches game development for learning as part of its curriculum, so I?d have to agree that games make excellent teaching tools

Edith Halderman: building

Max Xenobuilder: one can also learn by making games... as in Vanderbilt?s worlds of wordcraft class

Edith Halderman: scripting

Riven Homewood: What about a game where you expect to loose, try again, go to the next level?

Jeremy Braver: Sunshine, big can of worms, let's talk about that later :)

Jock Bing: Las Vegas is such a game

Kavon Zenovka: @riven isn't that scientific discovery?

Adra Letov: Sunshine, I want to know that too

Imno Loon: even if the only basic thing they teach is hand - eye coordination

Marc Rexen: Role and scenario playing...good potential and actualization already.

Lolly Dovgal: If one assumes that learning recognizes change, and applying change to show resulting new actions.

Jeremy Braver: So many people are using games for learning in their courses.....and we clearly have some opinions here about the field

Kavon Zenovka: @ marc Shaffer's epistemic games?

Leal Choche: best kind of game (for teaching) is when the student has to learn what the rules are...then when they do...end of game...they have learned how to investigate and explore and discern a subject...

Jeremy Braver: I've asked a question about the use of gaming for learning to many people that hasn't gotten a great answer yet.

Lolly Dovgal: Feedback comes in may forms, and causes changes in behaviour that demonstrates learning.

Margaret Michalski: BUT is SL I have not seen anything outside of the standard multiple choice in education.

Kavon Zenovka: @ leal - thank you

Jeremy Braver: It's related to the appropriateness of gaming as a tool for learning.............

Jeremy Braver: Is a game still a game if you have to play?

Edith Halderman: use in learning?

Leal Choche: best game for teaching....don?t tell the student the rules

Jock Bing: Jeremy--good point

Edith Halderman: to meet objectives?

Edith Halderman: i never tell them rules

Max Xenobuilder: do you mean is a game still fun if it is assigned, jeremy?

Riven Homewood: Sure, Jeremy - compulsory soccer for PE class is still a game

Edith Halderman: or how to play

Kavon Zenovka: @leal but they do try to get you to tell - need to be strong!

Jeremy Braver: If the game is a requirement for a lesson or to meet an objective, and your student HAS to play, is it still a game to that student?

Margaret Michalski: I know that I react differently if I am scored vs no score

Leal Choche: lol - yes true

Imno Loon: if it is fun to play, then it is a game

Margaret Michalski: I like to get feedback but sometimes without a score.

Edith Halderman: ah no jeremy

Olivia Hotshot: sometimes watching a game is like having a surrogate experience - a fan gets a lot out of a game

Jeremy Braver: Hehe, you guys are awesome

Kavon Zenovka: they might not experience flow or high engagement or fun - but still a game.

Edith Halderman: they won't perform

Riven Homewood: so voluntary and run are requirements for it to be a game?

Kavon Zenovka: @Olivia - mirror neurons

Riven Homewood: *voluntary and fun

Marty Snowpaw: sl is not all process

Edith Halderman: but if you let them think they shouldn't be playing it...

Lolly Dovgal: OK

Olivia Hotshot: Kavon - good one!

Marty Snowpaw: it is not about it being a game

Jeremy Braver: You'll find that games are so undefined that we would all be right in different contexts

Jock Bing: Sudoku is a game without losers,

Jock Bing: just quitters

Olivia Hotshot: too funny Jock

Hackshaven Harford is a quitter

Riven Homewood: I always loose Sudoku :-) - I hate it and give up really quickly

Lolly Dovgal: Sudoku is fun.

JanythKU Techsan: or look at the answers and cheat..lol

Marty Snowpaw: the perspective is not exclusively about process

Jeremy Braver: Flow is important in gaming, huh?

Kavon Zenovka: so still a game but not highly engaging

Marty Snowpaw: sl is not Sudoku

Edith Halderman: flow - yes

Riven Homewood: I'm very interested in the question of cheating on games

Marty Snowpaw: or WOW

Hackshaven Harford: I play games with my insurance provider to see if they will cover a proceedure, it is neither voluntary or fun

Kavon Zenovka: flow is optimal but doesn't always happen

Jeremy Braver: hahah, Hack

Edith Halderman: there is no cheat in riven

Profesora Farigoule: @hack - oh I thought that game I invented ;)

Edith Halderman: only sharing

Jeremy Braver: I like the point that Riven brings up about cheating

JudyArx Scribe: hope the conversation continues- sadly 11:00 appointment- i lookforward to the content of the transcript

Hackshaven Harford: its closely related to the games we play with the IRS this time of year, also not voluntary or fun

Edith Halderman: there is no cheating

SLER_3_10_09_013

Jeremy Braver: to most I believe that cheating = greifing, yes?

Imno Loon: no, a game can start and stop, and start again from a different point

Riven Homewood: I'm currently playing a game that has a very serious group of cheaters

Kavon Zenovka: no

Edith Halderman: not the way we understand the word

Lolly Dovgal: If cheating is possible, is it not a game?

Kavon Zenovka: cheating - can be moddding or being creative - it all depends

Hackshaven Harford: unless of course cheating is part of the game

Riven Homewood: My feeling is they have created a new version of the game with different rules

Edith Halderman: sharing cheat codes is part of the game

Jeremy Braver: One man's cheating is another man's treasure

Edith Halderman: it is how the game is played

Riven Homewood: Not to people who don't share cheat codes

Edith Halderman: kids all share them

Jock Bing: I think we talk about games because they are fun and therefore motivating for studetns

Margaret Michalski: I don't see how you could cheat in a game using SL? Unless the two people are sitting next to each other.

Edith Halderman: ands= usu during my class

Hackshaven Harford: cheat codes == answer sheet to the test?

Jeremy Braver: I like Edith's comment

Lori Zaks: I think that games allow for creative thinking.. in gaming it should be considered 'creative' and in real life.. it is cheating.

Jeremy Braver: Cheating has become a way of life in gaming, but it's taken on more of a purposeful role

Kavon Zenovka: @ hackshaven if you consider a game constant assessment

Lori Zaks: sometimes two gamers will gang up on the other two.. and that union makes a 'score' or a win..

Jeremy Braver: Look at Halverson's research on how groups support activities

Hackshaven Harford: @kavon hehe, I do.

Leal Choche: However...for general society....including press...etc......the word "game" is used to denote a recreational activity.....although while one may hear that U.S. Congress is a 'game', that does not carry the same weight as calling Baseball or Football or Soccer a game...so when SL is defined with that term (and those here can debate the merits of calling it SL a game) when the general public sees that term attached to SL (as an adjective) then that puts SL under the umbrella of 'games' and not something more serious...which of curse leads to a major problem of trying to get non-SL users of educational sys to consider SL in a serious manner.

Lori Zaks: learning to collaborate like that isn't bad.. isn't it part of the game?

Jeremy Braver: Jenkins also has a considerable body of work around how we communicate outside of a game based upon that game

Leal Choche: *serious

Olivia Hotshot: collaboration has never been more important than today

Leal Choche: SL is great for collaboration

Kavon Zenovka: @ leal so we use euphemisms like educational simulation

Lori Zaks: so, if I do it in a game.. to win.. didn't I learn how to collaborate?

Lolly Dovgal: Amen, Olivia

Imno Loon: and how to cheat lori

Jeremy Braver: That's what I was getting at Olivia

Lori Zaks: well, yes..

Leal Choche: right.....until someone sees the SL logo.....

Max Xenobuilder: "cheating" is perhaps a loaded term for educators who don't actually play games

Olivia Hotshot: just because something looks fun does not mean it's not important

Edith Halderman: sharing cheat codes IS collaboration

Jeremy Braver: IF you want to be at a win state in the world to come, you better be online and collaborating with the global mind, yes?

Lori Zaks: I agree, Olivia

Olivia Hotshot: agree jeremy

Leal Choche: agree Olivia

Talus Nemeth: agreed

Jeremy Braver: So, that puts gaming into a class of it's own

Margaret Michalski: Is there a good example in SL?

Imno Loon: no, to get to the end game early outside of the rules, then it's a cheat, and the cheated are the ones doing it... you will not learn what the "game" was set out to do

Riven Homewood: Charing cheat codes is one thing if you are 0playing against the game, another if you are playing against people who don't share cheat codes

Olivia Hotshot: of what margaret?

Edith Halderman: mm - language lab ?

Edith Halderman: literature alive ?

Jeremy Braver: For example, if I go into an interview and htat person plays WOW like I do, there's an immediate bond

Margaret Michalski: a good educational game

Olivia Hotshot: ahhh

Imno Loon: gaming is a class of it's own... has been for years

Max Xenobuilder: Agreed, imno, but what about the fact that you can learn by breaking the rules? If two players play SimCity and one cheats to get free $, they've learned something about economic disparity

Lori Zaks: but doesn't the team that didn't share codes.. learn that you should if you are to win?

Jeremy Braver: But if I put that I?m a lvl 80 Tauren prot warrior tank on my resume and flaunt that to a person who thinks gaming is a waste of time, it'll be my downfall

Margaret Michalski: I plan to include role-playing in my project and some are saying that is a game?

Edith Halderman: freedom to build - important observation

Imno Loon: max: yes I agree, I'm not saying you will learn something else from the cheating... are we not learning every moment of our lives?

Max Xenobuilder: we can try

Jeremy Braver: Leal's point about freedom is great

Jeremy Braver: Have you noticed in games and in learning, control is being handed over to the user

Adra Letov: role-playing is used in the professions --standard practice

Jeremy Braver: Good learning puts the user in control, yes/no?

Edith Halderman: there is no one sage in a game

Lori Zaks: I say yes

Lolly Dovgal: Yes

Adra Letov: yes and engaged

Max Xenobuilder: yes, and reflection on the game can be guided

Margaret Michalski: yes

Edith Halderman: yes jeremy i agree

Olivia Hotshot: yes indeed

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Imno Loon: what we are trying to do here is to figure is learning through gaming possible, and how can we close the definition around that... if at all possible.... because like many things, it means different things to different people

Lori Zaks: Isn't that the whole point of the game?

Talus Nemeth: Chicago municipal departments are beginning to use SL for employee training

Lori Zaks: to empower the user so they can learn?

Leal Choche: training...doing what......?

JanythKU Techsan: SL also has the freedom to explore and network with people from diverse areas of the world

Jeremy Braver: So, as educators, what is our role in facilitating the appropriate use of gaming for learning?

Zotarah Shepherd: Role-playing is another term for improvisational acting.

Lolly Dovgal: Responsibility for one's own learning is a criterion?

Riven Homewood: Well, is there anybody here who thinks you can't learn froma game?

Margaret Michalski: and building confidence

Arlanders Rae: i agree to a point - if you give the user complete and absolute control, they will never know what they need to learn in the first place

Edith Halderman: i thought the point of a game was to get a place on the leader board

Max Xenobuilder: Is there anyone here who does not play computer or video games?

Jeremy Braver: Riven, it's not whether or not you learn, but what you learn in a game, yes?

JanythKU Techsan: all games do teach a bit of logic and critical thinking

Lori Zaks: that is what i feel.. you always learn something..

Edith Halderman: i don't play shooters

Zotarah Shepherd: I don't. But I go to some role-play sims in SL.

Edith Halderman: kids in school do

Profesora Farigoule: except for SL - don't play much computer games

Jock Bing: I don't--but still feel SL is important

Leal Choche: What one learns from playing any game.....is how to game the rules of the game......how to game the game....and that there is such a thing as "gaming a game"..that lesson then can be transfer to ANYTHING in life.

Marc Rexen: It's one thing to read about how to respond to a critical care health incident in a book, quite different Role Playing it with others in real time.

Olivia Hotshot is learning to love WoW

Arlanders Rae: just because it can transfer doesn?t mean it will

Max Xenobuilder: interesting. I do play games, and I hate SL but still recognize its utility

Jeremy Braver: Pew and Internet released a study that said that 97% of kids from 12-16 played a game within the last 24 hours

Kavon Zenovka: @ Marc but certain actions can become automatic thru constant practice

Jeremy Braver: and that 50% of them play everyday

Profesora Farigoule: @jeremy - I believe those stats :)

Jock Bing: 97% have access to computers????

Max Xenobuilder: that report's free for dl from their site for anyone without it

Jeremy Braver: in my 8 yrs teaching middle school, I found that kids not only play games, they play online together

Leal Choche: max - what is it in SL that is "hated" ? the lack of struture? the lack of consistant rules? am curious

JanythKU Techsan: so the big topic is how to engage the 97% with learning activities

Adra Letov: so they will expect to be educated via ludic environments

Profdan Netizen: One definitely learns through game playing, but are all learning objectives best served through game playing?

Kavon Zenovka: @ Jeremy but does that report break out what we would call a "social virtual world " if talking about adults.

Edith Halderman: high schoolers don't

Shawnta Clarence: Marc this is exactly what i think would be best about SL for nursing students

Arlanders Rae: @profdan definitely not

Jeremy Braver: it didn't rly address that Kavon

Margaret Michalski: teens like to play games but how many play educational games?

Arlanders Rae: i think one of the real problems that educators interested in game face is the assumption that throwing educational content into a game somehow automatically makes it better

Edith Halderman: al games are educational

Marc Rexen: Tacoma agrees and has a big program.

Arlanders Rae: that is a huge leap

JanythKU Techsan: lol..when mom and dad are looking

Max Xenobuilder: Leal, I hate the interface and physics. It's a nightmare to maneuver and interact w/the environment. The "utility" is communication, of course.

Lori Zaks: When I talk to my students about use of tech in classrooms.. they all remark about the Oregon Trail..

Edith Halderman: the who?

Edith Halderman: oh that IS sad

Olivia Hotshot: right up there with Lemonade Stand - but oregon Trail is now an Iphone app - not sure it has been released yet though

Jeremy Braver: I played oregon trail in middle school, that's awesome

Margaret Michalski: So, is the trick to design it to be educational without using the term education and game?

Edith Halderman: me too

Talus Nemeth: ha

Edith Halderman: no one plays that now

Leal Choche: ((interface does need help.... but expand on "interact" that is not too clear

Jeremy Braver: So, as we wrap up, I want to point to one last game as an example

Olivia Hotshot: then you build the Creepy Treehouse

Imno Loon: I was given BBC computers over 20 years ago to play games in the classroom... one computer to the whole school, we learnt a lot from the games were given....things have only got better

Jeremy Braver: How many of you play World of Warcraft?

Kavon Zenovka: I do.

Olivia Hotshot raises hand

Margaret Michalski: not me

Edith Halderman: not i

Profdan Netizen: nope

Leal Choche: noe

Lori Zaks: I have

Talus Nemeth: formerly

Max Xenobuilder: i have

Jessica Knapp: no

Jock Bing: nope

JeanClaude Vollmar: no

Imno Loon: nope

IzzyLander Karu: probably Margaret. Almost like not saying "it's good for you" when referring to vegetables

Arlanders Rae: no time

Shawnta Clarence: nope

Adra Letov: n

Lolly Dovgal: Me, too

Jeremy Braver: so, most of you don't play

Lolly Dovgal: I love WoW.

Edith Halderman: i'm no good at coordination anywho

Olivia Hotshot: i play

Profdan Netizen: I played URU for a while.

Adra Letov: my grad students play WoW

Jeremy Braver: If you have, you can attest to the fact that WOW (IMHO) has some of the most wicked amount of stats produced

Olivia Hotshot: our whole dept seems to play WoW

Edith Halderman: most highschoolers do

Lori Zaks: My grown kids do..

Talus Nemeth: what kinds of stats?

SLER_3_10_09_002

Jeremy Braver: WOW has so many factors in not only stats that are generated, but in the organic play and dynamic of teams and social interaction

Riven Homewood: WOW reminds me of baseball with their stats :-)

Jeremy Braver: Talus, let?s talk about that later

Talus Nemeth: k

Jeremy Braver: Riven, very true, WOW has stats comparable with baseball, i would argue more

Olivia Hotshot: so many publications written by amateurs

Max Xenobuilder: ?

Edith Halderman: wouldn't it be wonderful if James Paul Gee could come into SL to do a preso for us?

Olivia Hotshot: movies - you tube etc - musical scores written to go with the moviesetc - all by gamers

Jeremy Braver: So, just based on the fact that WOW generates stats, you can say that one can learn through it's play

Marc Rexen: So would the conversation be different if SL was marketed as a Virtual Reality Internet Conferencing System, like Breeze or Adobe Connect?

Edith Halderman: but is a conferencing system

Edith Halderman: and used that way

Jeremy Braver: What if SL generated an opportunity to have teams work towards a goal?

Riven Homewood: My question is whether the people who started keeping WOW stats were already interested and trained in stats in rl

Jeremy Braver: Good, question, Riven, dunno

Talus Nemeth: @jeremy - that's what our students are doing

Imno Loon: Jeremy, that already is happening

Imno Loon: through users making games for others

Jeremy Braver: Awesome Talus, that was my next comment, heh

Jeremy Braver: That many, probably here, are creating goal based games for learning here in SL

Olivia Hotshot: i think it all has to do with motivation

Leal Choche: SL is actually best duplicating RL....in physical...then create rp ...whether its First Responders learning or facilities

Margaret Michalski: Motivation is the key

Jeremy Braver: I wonder how much more powerful SL could be as a learning tool if we could create socially driven and organically derived games?

Margaret Michalski: The way I see it it is important to incorporate the correct game with the topic.

Jeremy Braver: The goal would be the same as learning, give the choice and the control back to the user

Zotarah Shepherd: I teach Life-skills. Everything in first life is a game, if you want to look at it that way. Ants in my kitchen, riding my bicycle when there is traffic getting a paper done in time, yes dieting to get healthier ... All have goals and rules.

Edith Halderman: and sway the staunch status quo

Imno Loon: it can already be done

Talus Nemeth: actually, having the students help create the environment in which they will learn is very cool

Olivia Hotshot: good examples Zotarah

Arlanders Rae: @Margaret that is absolutely important, and often ignored

Jeremy Braver: So, we are about out of time here

Max Xenobuilder: darn

Shawnta Clarence: For nursing students I see simulation as the important feature or component to develop - with use of artificial avatars as patients

Margaret Michalski: we have 5 minutes

Jeremy Braver: I'd like to offer my email if anyone is interested in talking further

Olivia Hotshot: did anyone notice we started today with musical chairs =) always fun trying to sit at these meetings

Talus Nemeth: please do

Margaret Michalski: That would be great1

Jeremy Braver: Lots of ideas and really the concept is way too big and undefined to cover in one hour

Jeremy Braver: I'd like to invite you to my Keynote in VWBPE as I'll be running some games for my talk

Lori Zaks: excellent

Talus Nemeth: nice

Kavon Zenovka: Come to Games sessions and MMORPG tours at the Virtual Worlds - Best Practices in Educatio in 3/27-3/29!

Max Xenobuilder: I'm just going to throw this out there for the transcript blog about a lot of educational uses for games and other related topics at http://boomculture.blogspot.com. Love to have some new participants in the convo there.

Margaret Michalski: I know our calander is full until June but perhaps AJ will be willing to have another session.

Jeremy Braver: I'll be facilitating on Sunday, March 29th at 1pm SLT

Margaret Michalski: where?

Jeremy Braver: thx for the info Max

Marty Snowpaw: great will be there

Talus Nemeth: thanks max

Jeremy Braver: I'm not sure, Margaret, you can check the VWBPE site

Marty Snowpaw: it is a a three day conference

Margaret Michalski: Thanks

Jeremy Braver: or ask Zana Kohime

Kavon Zenovka: NUMBEr of different sms - ROckcliffe, SIms where the Education Faire was - we'll put it out on SLED

Lolly Dovgal: Thanks to all.

Jeremy Braver: So, any last questions?

Jeremy Braver: thx to all for coming

JanythKU Techsan: has an announcement at the end

Leal Choche: ty Max

Olivia Hotshot: as always if you have any photos of the SLER group please post them on Flickr - images from today will be on the transcript and on Flickr http://www.flickr.com/photos/oliviahotshot/sets/72157613096361294/

Edith Halderman: i think the discussion topic should be repeated

Margaret Michalski: If no more questions there are two last announcements.

Talus Nemeth: agreed

Edith Halderman: with two more guiding questions

JanythKU Techsan: The Virtual World Story Project is pleased to announce its first annual Story Quest, to be held on World Storytelling Day, March 20, 2009.

Jeremy Braver: This subject needs to be broken down into preselected bits

Imno Loon: If anybody would like to learn more about getting a game made, please feel to contact me

Kavon Zenovka: At VWBPE - we can add a MMORPG discussion if you want!

Olivia Hotshot: Thank you so much for coordinating the meeting today margaret. Well Done!

JanythKU Techsan: I will set a box on the table so you can share with your educators

Margaret Michalski: Olivia has created a site on flickr

Margaret Michalski: please contact her for information on how to join.

Margaret Michalski: join

Olivia Hotshot: thank you Margaret

Olivia Hotshot: hey Tux!

Jeremy Braver: Great, well, if there aren't any more questions, thx for coming

Talus Nemeth: thank you

Margaret Michalski: HanythKU do you have an announcement?

Zotarah Shepherd: I hope to see you all at VWBPE.

JeanClaude Vollmar: Thanks!

JanythKU Techsan: has a poster and notecard about the Quest

Marc Rexen: Thanks.

Olivia Hotshot claps for Jeremy and Margaret

Margaret Michalski: I know jeremy has a group on google

Max Xenobuilder: many thanks

Zotarah Shepherd: And next week if not sooner.

Edith Halderman: (enthusiastic applause)

JanythKU Techsan: feel free to take a copy and share it

Leal Choche: clap clap

Margaret Michalski: Thank you all for comments.

Jeremy Braver: Feel free to friend me or email me at jeremykoester@gmail.com

Edith Halderman: nite all

Zotarah Shepherd: Great discussion as usual.

Margaret Michalski: AJ is a tough role to follow!

JanythKU Techsan: oh she did not get the poster in there

JanythKU Techsan: if you want a poster to display, IM me please

Margaret Michalski: Thank you all again!

Zotarah Shepherd: Thank you Margaret and Jeremy

Jeremy Braver: Sure thing, thx for coming

Margaret Michalski: I will be sending Iggy the transcripts

Margaret Michalski: Once they are ready he will inform the group.

Margaret Michalski: Thanks Jeremy!

Jeremy Braver: No worries, glad to be here, thx for having me

Jeremy Braver: G'night all

Margaret Michalski: I apologize to those who did not get a sitting spot.

Margaret Michalski: g'night

Margaret Michalski: Feel free to take a tour of the island

Olivia Hotshot: Good Bye Everyone!

Zotarah Shepherd: There is plenty of room at this table. One more seat always rezzes. Did we reach the limit of that this time?

Profdan Netizen: No problem, Margaret. Standing was just fine.

Margaret Michalski: Too many people to see the empty seats. : )

JanythKU Techsan: I set the poster to buy a copy

Margaret Michalski: But it is always nice to have a crowd

Margaret Michalski: AJ should be back next week.

Margaret Michalski: If you are not a Rountabler yet I highly recommend that you join our group.

Talus Nemeth: thanks for moderating such a energetic meeting...

Zotarah Shepherd: Good to see you all. Bye everyone.