Posts Tagged ‘SLER’

Educators from Second Life Branch Out to Other Virtual Worlds

Tuesday, November 24th, 2009

Burial Chamber
Location: Virtual Valley of the Kings

I was amazed that we got 18–or 17, with someone crashing frequently–into Rezzable’s Virtual King Tut Experience. It was our group’s first foray outside Second Life. It will not be our last. We plan visits to Metaplace and Reaction Grid soon.

Our transcript shows a lively and lighthearted group of educators pondering what it will be like to explore multiple worlds. Given our group’s upcoming name-change to The Virtual Worlds Education Roundtable, the change of venue was appropriate.

Readers know that I am less than pleased with how Linden Lab has handled educational issues recently, and now they heap on changes that will hurt small merchants, and educators, using the Xstreetsl market they acquired last year.

Time to shuffle our feet, if not vote with them, in other virtual worlds. Land is cheaper there and, in time, content will be as rich and the community large enough to sustain our efforts. Rezzable itself left much of its SL property over pricing.

Others will, in time too. Princeton has scaled by its SL presence, as Paisley Beebe noted in her interview with jokay Wollengong.

Who will the winners and losers in as these technologies evolve? If you know that answer, time to make some strategic investments.

Case Study from Loyalist College

Saturday, July 18th, 2009


Location: Linden Lab Blog

At our most recent SLER discussion, participants noted how many colleagues and senior administrators ask for case studies when wondering how effective virtual worlds are for education.

Linden Lab trotted out this post July 10, and since I don’t keep up with their blog on a regular basis, I missed it. Have a look at “Virtual World Simulation Training Prepares Real Guards on the US-Canadian Border: Loyalist College in Second Life.”

More on how to get it, from LL:

To learn more, check out this video on YouTube, read this article on the program in the Journal of Virtual Worlds Research, or download our case study PDF.

Border security training seems a reasonable use for simulations. It may be harder to use that particular case to justify a writing class. That said…

Fred Brecher, who’s helping organize the House of Usher project at Richmond, noted in our discussion that many educational technologies have not been subjected to rigorous assessment or case-studies. I suppose virtual worlds are more suspect than, say, a course-management system, since VWs appear game-like.

In time we’ll get more and more such studies of what works and does non in VWs. My own project, under review by readers, is not quantitative but does show what worked well in SL last year, with my writing students.

Dealing with Skeptics on Campus

Friday, July 17th, 2009


Location: SLER weekly Roundtable

Poor AJ Brooks! Our intrepid moderator had a raucous crowd on hand for the discussion of “Non-VW issues” last night. These should have included staff management, budgeting, project-planning, and so forth.

The moon was not full, but it might as well have been. AJ had a chatty and chaotic group of around 40 of us, and we resolutely stayed off-topic until near the end. Some excellent discussion did emerge (I’m combing through our transcript now). A major bone of contention (a fine metaphor, that) was how to convince campus skeptics about SL’s value. These ideas emerged from the swamp of discourse:

  • Objections to SL are not limited to “SL means sex.” See an old post here for more on that! Faculty may see it as merely a “game,” as too complex to invest their time, as only for distance education
  • My Scottish bud Kali, who works heavily with Blackboard, noted that the popular course-management system went through the same process of gaining credibility. Other participants noted how the Web itself, even e-mail, had a bumpy start with faculty and admins
  • The “SL is dying” meme hurts adoption. I suggested that the skeptics look at Tateru Nino’s figures at Massively, where she runs regular updates about usage of SL. I also pointed folks to this site by Virtual World Watch. Kali recommends a study (PDF format) done in the UK about investing in virtual worlds for higher ed
  • The urge to evangelize when we enjoy a technology hurts. As Kimbeau Surveryor put it, “I learned that VW evangelism is worse than being a door-to-door Christian.” Instead, several participants wanted to have case studies in hand to show how SL has helped with learning outcomes. I think I’d point skeptics to the project that Profesora Farigoule’s students completed, combining architecture and social change or other work that could not be done as cheaply (or at all) on the other side of the screen. By the way, I’d show colleagues the work on the flat Web first, before taking them in-world, even “over my shoulder.” That way, they see the potential in a format they respect, and not in something game-like.

Comment of the week goes to CathyWyo1 Haystack:

those who have the most success with using sl are enthusiastic with their students and encourage fun at the same time as learning.

Update for July 17: The entire transcript can be found here.

Thanks to everyone who participated.