Posts Tagged ‘Rezzable’

Educators from Second Life Branch Out to Other Virtual Worlds

Tuesday, November 24th, 2009

Burial Chamber
Location: Virtual Valley of the Kings

I was amazed that we got 18–or 17, with someone crashing frequently–into Rezzable’s Virtual King Tut Experience. It was our group’s first foray outside Second Life. It will not be our last. We plan visits to Metaplace and Reaction Grid soon.

Our transcript shows a lively and lighthearted group of educators pondering what it will be like to explore multiple worlds. Given our group’s upcoming name-change to The Virtual Worlds Education Roundtable, the change of venue was appropriate.

Readers know that I am less than pleased with how Linden Lab has handled educational issues recently, and now they heap on changes that will hurt small merchants, and educators, using the Xstreetsl market they acquired last year.

Time to shuffle our feet, if not vote with them, in other virtual worlds. Land is cheaper there and, in time, content will be as rich and the community large enough to sustain our efforts. Rezzable itself left much of its SL property over pricing.

Others will, in time too. Princeton has scaled by its SL presence, as Paisley Beebe noted in her interview with jokay Wollengong.

Who will the winners and losers in as these technologies evolve? If you know that answer, time to make some strategic investments.

News from Rezzable: Steamfish, Stonehenge, and Beyond

Saturday, October 10th, 2009

Oct0609_011
Location: Second Life® Education Roundtable (picture by Ponderosafish at Olivia Hotshot’s Flickr site for the group)

During our last Roundtable meeting, Jon Himoff of Rezzable covered a lot of ground. I’ve pulled out some call-out points from his talk:

Call-out Points:

  • Next Steps: Following the work pioneered in King Tut Virtual Experience , Rezzable has developed Stonehenge Virtual and a Victorian-themed game, Steamfish, a race against time for players as a population contracts a new disease.
  • Second Life: Rezzable ended most of its work in SL because of the expense and lack of responsiveness from Linden Lab to their needs. At one time they ran 40 sims in SL; Himoff noted that 20 of them, however, were “abandoned” projects.
  • Greenies remains a playground, pure and simple, but the new ventures for Rezzable seek to something different, a educational experience that museums seem unwilling to try.
  • Reception by Museums: Major museums, in fact, appear to have an institutional culture at odds with projects like Heritage Key. Himoff did praise the British Museum for allowing Rezzable access to their collection. Smaller museums have shown more interest in the project. (update Oct. 12: Himoff added in an e-mail that he’s “not sure we are that much against the Museums, [but we are instead] trying to add value to them by providing context and engagement outside their walls.”)
  • Rezzable’s Mission: The company does not see itself as a service provider per se, but “as a content creator for virtual experience” in a variety of media online: 2D Web and Open Sim builds, these days.
  • Why Antiquity? The historical emphasis comes from Himoff’s passion for Antiquity as well as his belief that real sites and guidebooks don’t provide much guidance. As he notes, “you don’t understand what you’re looking at; you can get a tour from a guide or read a book but not a sense of the original creation of it.”
  • Why Antiquity Online? A Heritage Key site, like the King Tut Virtual Experience and Stonehenge Virtual, will allow visitors to do things to enhance a real-life visit, such as reconstruct what might have been at the site in Antiquity or interact with artifacts in ways not possible at the actual site.
  • Builderbot: The controversial Builderbot tool now exists as a resource for builders to port their content from one world to another. Its future is uncertain, “since we’re focused on Heritage Key it’s hard to allocate resources to maintain the tool.”
  • Investors are backing the Heritage Key and other Rezzable projects. Himoff seeks new ways to monetize the experience through premium-level resources.
  • Content at Rezzable: Professional journalists write the Heritage Key copy, and the projects are assisted by professional archeologists such as Zahi Hawass http://www.drhawass.com/
  • Copyright: Educators may use HK materials in their projects, since “everything is Creative Commons, [but] we ask people to provide attribution but can pull stuff off our site.”

The complete transcript of our meeting is now online. Happy reading!

Team Tut: Ideas for Assignments

Monday, June 22nd, 2009

Nile Post Card
Location: Rezzable Kings Region, Second Life

Tuxedo Ninetails and I toured of a good bit of the Nile section of Rezzable’s build in Second Life. We clowned around, striking poses while enjoying the stunning vista of the virtual Nile and the hippos that, luckily, did not live up to the ferocity of their real-life counterparts.

The ideas that follow are Tux’s; I’m just doing my best, like Thoth, to act as scribe!

An Engineering Problem on the Nile

Tux first suggested that some sort of puzzle might enliven the granary area pictured just below. She thought that were the activity timed, with a penalty for not repairing a working mill from materials on-site. Thus students would learn about Egyptian technology and how the Nile was the “breadbasket” of the ancient world.
Eqyptian Granary

A later tour of the OpenSim Nile area with Viv Trafalgar led to us speculating about visitors doing the bidding of one of Pharaoh’s ministers, who is trying to avert famine by getting a new mill into operation. The minister might lose favor in court if his servants–the visitors–could not repair the mill in time.

Plans for Tourism and Hospitality Students and Faculty

I stupidly deleted Tux’s and my chat log, but she sent along these remarks after our tour. I have only edited them slightly.

Something else that makes sense to me as an authentic use of the Tut exhibit for those training for the tourism and hospitality industries:

  • Plan tours and role-play virtual historical tour guide and museum docent roles. This might be very simple stuff, or they might have to plan and research a whole bunch of things like how to move groups of people around in virtual spaces, how to keep them interested, planning little activities for them so they aren’t just looking at stuff.
  • Using the existing audio texts as models, write, record and upload further scripts to add to areas or objects that don’t currently have them, such as many of the objects in the museum and cosmic gallery.
  • Add these audio texts to builds undertaken by class members, such as the granaries area we toured.

If Rezzable can’t see themselves having student work incorporated permanently into their build, then maybe learners could ‘buy’ copies of some of the artifacts, and add audio to their own copies. Maybe each school could have its own gallery where they have augmented versions of the objects on display with the students’ voice-overs attached. Rezzable might run competitions for visitors to develop commentaries for different objects, and include the best ones into the exhibit.

Media-Creation by Visitors

Learners could:

  • Set up a ‘postcards from Kings Rezzable’ business, collecting (or creating) a bunch of good poses and animations so that people could get really good photos of their visits rather than the normal not very good ones that most of us tend to take. Learners could also make a video documentary about the site, using stills with voice-overs and nice transitions in MovieMaker or iMovie.
  • Make a machinima documentary about the site, a la Kenneth Clark in ‘Civilisation.’
  • Write a play and perform it, using the Tut build as the location. The performance could either move around the sim, or scenes could be rezzed in a holodeck setting so the audience didn’t have to go anywhere. The performance could be promoted across SL the same way the SL Shakespeare Company does.

Closing note by Iggy: I hope that several of these assignments, and more developed by Team Tut, can be fleshed out in a wiki so Rezzable can link to them from an Educational Kiosk on the SL and OpenSim sites.

King Tut in Second Life: A Teaser

Friday, June 12th, 2009

Wall Paintings
Location: Kings Rezzable Region

I began my educational review of Rezzable’s Tut creations with Second Life, if only because it does give a preview to the much larger features to be found on the Heritage Key OpenSim grid. Teleport over to the starting point at Kings Rezzable and have a look. What I’ve seen so far is very impressive work.

Some initial observations:

  • The Starting Point: nicely arranged. It was an excellent idea to have the survey in several places for visitors who do not return to this point. My students will, of course, hop into the balloon. Then they will stand and fall out and try to walk back to the starting point’s platform, which means they’ll fall again, through the desert floor, and plummet thousands of meters, to my great amusement. The balloon should do something if it can be sat in.

Above Rezzables Tut

  • Howard Carter’s Camp: Here is an area where my students could have a lot of fun fleshing out the material culture of the world when Tut was discovered. I’d like to know more about the motivations of the archeologists of Carter’s era, as well as those of a wilder earlier period briefly mentioned. Students know these larger-than-life figures through Indiana Jones, so why not give them a diary and some materials about the questionable legal arrangements made to secure some digs? Why not have a hunt for clues to discover Carter’s motivations? What about an assignment over the provenance of many antiquities?
  • The Mummy’s Curse: Since Carter knew about the legendary “curse,” and Rezzable notes it briefly in the audio here, why not play that up as a way to get students to think and write about the ethics of what the archaeologists were doing?

A Kings Treasures

  • The Tomb: The artifacts are drop-dead gorgeous, the best primwork I’ve seen in SL. I’d like to know more, however, about their use in ancient times. Could we have notecards that would appear when an object is touched? Again, some beta-testing students might really enjoy developing these for Rezzable. Finally, the step back into the first room will be difficult for a noob.
  • Room with Wall Paintings: I can see my students playing here, in a writing exercise that asks them to study the images and guess at the meanings before they hear the audio. I like to have students do close image analysis anyhow, so this room would play along nicely with several earlier assignments. The North wall never rezzed for me and the doorway beyond was so short I could not get through it. Should the wall be a phantom texture? Given that the room beyond is empty, that may not be an issue.

My next dispatch will take me to the other parts of the Rezzable build, before I teleport off to OpenSim as “IggyO Heritage” and continue my dispatches. Speaking of…
Carters Camp in SL
Coda: Shades of Ozimandius. As I looked over Tut’s tomb, I wondered about the hubris of the Egyptian monarchs–and the occasionally pharaonic ways of Second Life’s makers. Huge costs would be incurred to host half a dozen regions in SL, which Rezzable can easily do on their own grid. My one peek so far into OpenSim confirms that the content there equals what I saw inside SL, and it certainly exceeds it in scope.

Introducing Team Tut: Rezzable’s Pedagogy in OpenSim and Second Life

Monday, June 8th, 2009

Meeting RightAsRain
Location: Valley of the Kings

I was honored to get a ping from Hamlet Au at New World Notes, asking if I might meet Rezzable’s CEO, RightAsRain Rimbaud, as he gathers a team of higher-ed faculty and technologists to look at the pedagogical opportunities of the company’s Heritage Key site. The star of this project, as he has been on the other side of the screen, is the boy-king Tutankhamun.

Heritage Key, a Web portal for wonders of the ancient world, includes a virtual experience using OpenSim technology. The Second Life region serves as an showcase of one region, while a much larger virtual OpenSim world is hosted on Rezzable’s servers..

After briefly sending Iggy to SL to meet Rimbaud, we moved to OpenSim, where my avatar, “IggyO Heritage,” looked a lot like Ron Glass from the old Barney Miller sitcom.
IggyO Heritage and Da King
IggyO did his best noob duckwalk following Rimbaud’s tour of the regions housing the treasures of Tut’s tomb. We began our tour at a facsimile of Howard Carter’s camp in the Valley of the Kings. Some goals for Team Tut emerged:

  • Provide feedback from a variety of academic fields.
  • Note areas where lesson-plans and other materials might work with the Tut exhibits.
  • Suggest interactive parts such as quests and games for students.

That’s only the beginning. I’ll be sharing my impressions of Rezzable’s efforts here soon. For now, I’ll just say that my first impression was awe. I took in the Tut show two years back, and even that scattering of artifacts opened a window into a world as unlike our own as anything I’ve seen in SL. Now the trick, for Rezzable and Team Tut, will be to find ways to engage easily bored Millennial students with the content.
Carters Camp
Rezzable has made some incredible content in Second Life, such as the madly creative Greenies regions. I look forward to taking my class to that, and of course the Tut builds, this fall.