Archive for June, 2009

Team Tut: Ideas for Assignments

Monday, June 22nd, 2009

Nile Post Card
Location: Rezzable Kings Region, Second Life

Tuxedo Ninetails and I toured of a good bit of the Nile section of Rezzable’s build in Second Life. We clowned around, striking poses while enjoying the stunning vista of the virtual Nile and the hippos that, luckily, did not live up to the ferocity of their real-life counterparts.

The ideas that follow are Tux’s; I’m just doing my best, like Thoth, to act as scribe!

An Engineering Problem on the Nile

Tux first suggested that some sort of puzzle might enliven the granary area pictured just below. She thought that were the activity timed, with a penalty for not repairing a working mill from materials on-site. Thus students would learn about Egyptian technology and how the Nile was the “breadbasket” of the ancient world.
Eqyptian Granary

A later tour of the OpenSim Nile area with Viv Trafalgar led to us speculating about visitors doing the bidding of one of Pharaoh’s ministers, who is trying to avert famine by getting a new mill into operation. The minister might lose favor in court if his servants–the visitors–could not repair the mill in time.

Plans for Tourism and Hospitality Students and Faculty

I stupidly deleted Tux’s and my chat log, but she sent along these remarks after our tour. I have only edited them slightly.

Something else that makes sense to me as an authentic use of the Tut exhibit for those training for the tourism and hospitality industries:

  • Plan tours and role-play virtual historical tour guide and museum docent roles. This might be very simple stuff, or they might have to plan and research a whole bunch of things like how to move groups of people around in virtual spaces, how to keep them interested, planning little activities for them so they aren’t just looking at stuff.
  • Using the existing audio texts as models, write, record and upload further scripts to add to areas or objects that don’t currently have them, such as many of the objects in the museum and cosmic gallery.
  • Add these audio texts to builds undertaken by class members, such as the granaries area we toured.

If Rezzable can’t see themselves having student work incorporated permanently into their build, then maybe learners could ‘buy’ copies of some of the artifacts, and add audio to their own copies. Maybe each school could have its own gallery where they have augmented versions of the objects on display with the students’ voice-overs attached. Rezzable might run competitions for visitors to develop commentaries for different objects, and include the best ones into the exhibit.

Media-Creation by Visitors

Learners could:

  • Set up a ‘postcards from Kings Rezzable’ business, collecting (or creating) a bunch of good poses and animations so that people could get really good photos of their visits rather than the normal not very good ones that most of us tend to take. Learners could also make a video documentary about the site, using stills with voice-overs and nice transitions in MovieMaker or iMovie.
  • Make a machinima documentary about the site, a la Kenneth Clark in ‘Civilisation.’
  • Write a play and perform it, using the Tut build as the location. The performance could either move around the sim, or scenes could be rezzed in a holodeck setting so the audience didn’t have to go anywhere. The performance could be promoted across SL the same way the SL Shakespeare Company does.

Closing note by Iggy: I hope that several of these assignments, and more developed by Team Tut, can be fleshed out in a wiki so Rezzable can link to them from an Educational Kiosk on the SL and OpenSim sites.

Back to Open Life: Much Better Results!

Wednesday, June 17th, 2009

Tao Jones: Hippie Freak
Location: Sandbox Island One, Openlife Grid

I have been getting ready to do a few posts on OpenSim, focusing not just on the Rezzable build for the Tut site but also the very idea of a grid that is dispersed.

Since Openlife is not technically an OpenSim-based virtual world, but a grid much like the Linden Metaverse, I almost left it out of my consideration. Besides, my previous times there were disasters of unrezzed avatars, weird texture-disasters, eternal Ruthing, or all-gray environs.

Then I spotted the icon to open the program as I scrolled through my applications window. For laughs, I tried again to log on as Tao Jones, the avatar I created to rescue Mojobox Kane, my first Openlife avatar.

Because I felt mean-spirited after all the lag in Openlife, I decided to log in from a relatively slow wireless connection. Guess what? It worked great.
Tao Jones: Bad Hair Day
Okay, the hair is lame, but that was easily fixed.

I put “Freebies” into the search engine, found a region called Freeport, grabbed a hippy-looking free male avatar, then met a nice fellow who was building there. We chatted about my return to OL and decision to poke about a bit more:

pan bunny: well you should enjoy here, there is difference between here and sl, if need to know just ask

pan bunny: http://www.olgexchange.com

pan bunny: that’s more useful as a guide for places to go and what kind of ppl are here :)

Tao Jones: will do…lots of us in education are looking at other worlds, as SL gets more expensive (and less likely to endure)

Tao Jones: what brought YOU to OL? I may quote you on that :)

pan bunny: yup, well prices are cheaper here, but its still in its infancy so expect bugs lol

Tao Jones: LOL SL has plenty and it’s hardly in beta

pan bunny: i needed a new challenge, for creating and here gives me more freedom

pan bunny: 100mx100m prims and 45k prims per sim does help lol

What other advantages does Openlife offer, aside from the ability to use mega-prims for builds?

When they get it working, the search engine for Openlife will be directly linked to their Web site. This means that, potentially, searches for content will be possible with Web-style features such as word strings and Boolean terms. This would be light-years beyond the clunky SL search. The multi-lingual “translate this” pull-down indicates Openlife’s international ambitions.

Now that I’m not a cloud, expect more dispatches from Mojobox and Tao.

Students Online: Their Engaged is Not Our Engaged

Monday, June 15th, 2009

SLER6_1_09_008

Location: Montclair State University Virtual Campus

Photo Courtesy of Olivia Hotshot

We faculty who teach with technology claim we can multitask. Yet there is a bigger question: can anyone really do that? And what does “engaged in learning” mean to the Millennials we now teach?

I went to the June 2 Second Life Education Roundtable with those questions in my head, after hearing our topic from organizer AJ Brooks. AJ pulled off a coup by bringing Harry Pence, (SL: John2 Kepler) to a voice-chat meeting where Harry discussed his ideas and took questions from the audience.

Points worth noting:

  • Harry defines engagement as involving “being focused on the matter at hand”
  • We tended, as a group, to dismiss the idea that our minds can really multitask. Harry noted reading in Howard Rheingold’s blog about two types of attention, “multitasking” and “continuous partial attention” (Visit Rheingold’s entry on attention, as well as higher-level links to his Video Blog and his Web site).
  • Harry has never had a college student say “that’s too much” when he presents using voice and screen, but older audiences often get lost.
  • His college students agree with him when he says that their younger siblings are truly fluent with networked technologies and will replace them in the workforce.
  • AJ Brooks made a salient point I have often found true with my students: they are adept at using but not understanding the technologies. Iggy’s examples from his students: how few reallly can solve problems that require alpahnumeric fixes (such as tweaking source-code) or making proper back-ups or hardware hacks that come naturally to old geezers like me who can work on their own cars and build stuff with tools.
  • KZero’s diagram of Virtual Worlds by age of users, Q4 2008: http://www.kzero.co.uk/blog/?page_id=2563 shows SL with a smaller, and older, demographic than many of the virtual worlds younger Millennials are using now. The open question remains whether or not they’ll take to SL or something like it, with user-generated content, when they get older.
  • We noted how many of the worlds younger users encounter do not permit creation of new content. CathyWyo1 Haystack then asked, “do we want a generation of kids who are passively engaged or actively involved in the creation of their space?”
  • We all grew concerned about a generation “taught to the tests” and not encouraged to do as much collaborative learning. Harry noted a class in high school he encountered, where “Principal put them at the end of the hall b/c they were making too much noise and having fun” and making noise.

I’m fond of Rheingold’s maxim that “Mindfulness and norms, my students helped me see, are essential tools for those who would master the arts of attention.”

Can one be mindful of two things at once? Yes. Do them equally well? That I don’t know, but that too is where the norms for my class come in. In fall, if a student is online during class and it’s not course related, the norms are this: first time = warning, second time = “skipped class” in gradebook.

You can read the entire transcript of Harry’s talk here.

King Tut in Second Life: A Teaser

Friday, June 12th, 2009

Wall Paintings
Location: Kings Rezzable Region

I began my educational review of Rezzable’s Tut creations with Second Life, if only because it does give a preview to the much larger features to be found on the Heritage Key OpenSim grid. Teleport over to the starting point at Kings Rezzable and have a look. What I’ve seen so far is very impressive work.

Some initial observations:

  • The Starting Point: nicely arranged. It was an excellent idea to have the survey in several places for visitors who do not return to this point. My students will, of course, hop into the balloon. Then they will stand and fall out and try to walk back to the starting point’s platform, which means they’ll fall again, through the desert floor, and plummet thousands of meters, to my great amusement. The balloon should do something if it can be sat in.

Above Rezzables Tut

  • Howard Carter’s Camp: Here is an area where my students could have a lot of fun fleshing out the material culture of the world when Tut was discovered. I’d like to know more about the motivations of the archeologists of Carter’s era, as well as those of a wilder earlier period briefly mentioned. Students know these larger-than-life figures through Indiana Jones, so why not give them a diary and some materials about the questionable legal arrangements made to secure some digs? Why not have a hunt for clues to discover Carter’s motivations? What about an assignment over the provenance of many antiquities?
  • The Mummy’s Curse: Since Carter knew about the legendary “curse,” and Rezzable notes it briefly in the audio here, why not play that up as a way to get students to think and write about the ethics of what the archaeologists were doing?

A Kings Treasures

  • The Tomb: The artifacts are drop-dead gorgeous, the best primwork I’ve seen in SL. I’d like to know more, however, about their use in ancient times. Could we have notecards that would appear when an object is touched? Again, some beta-testing students might really enjoy developing these for Rezzable. Finally, the step back into the first room will be difficult for a noob.
  • Room with Wall Paintings: I can see my students playing here, in a writing exercise that asks them to study the images and guess at the meanings before they hear the audio. I like to have students do close image analysis anyhow, so this room would play along nicely with several earlier assignments. The North wall never rezzed for me and the doorway beyond was so short I could not get through it. Should the wall be a phantom texture? Given that the room beyond is empty, that may not be an issue.

My next dispatch will take me to the other parts of the Rezzable build, before I teleport off to OpenSim as “IggyO Heritage” and continue my dispatches. Speaking of…
Carters Camp in SL
Coda: Shades of Ozimandius. As I looked over Tut’s tomb, I wondered about the hubris of the Egyptian monarchs–and the occasionally pharaonic ways of Second Life’s makers. Huge costs would be incurred to host half a dozen regions in SL, which Rezzable can easily do on their own grid. My one peek so far into OpenSim confirms that the content there equals what I saw inside SL, and it certainly exceeds it in scope.

Introducing Team Tut: Rezzable’s Pedagogy in OpenSim and Second Life

Monday, June 8th, 2009

Meeting RightAsRain
Location: Valley of the Kings

I was honored to get a ping from Hamlet Au at New World Notes, asking if I might meet Rezzable‘s CEO, RightAsRain Rimbaud, as he gathers a team of higher-ed faculty and technologists to look at the pedagogical opportunities of the company’s Heritage Key site. The star of this project, as he has been on the other side of the screen, is the boy-king Tutankhamun.

Heritage Key, a Web portal for wonders of the ancient world, includes a virtual experience using OpenSim technology. The Second Life region serves as an showcase of one region, while a much larger virtual OpenSim world is hosted on Rezzable’s servers..

After briefly sending Iggy to SL to meet Rimbaud, we moved to OpenSim, where my avatar, “IggyO Heritage,” looked a lot like Ron Glass from the old Barney Miller sitcom.
IggyO Heritage and Da King
IggyO did his best noob duckwalk following Rimbaud’s tour of the regions housing the treasures of Tut’s tomb. We began our tour at a facsimile of Howard Carter’s camp in the Valley of the Kings. Some goals for Team Tut emerged:

  • Provide feedback from a variety of academic fields.
  • Note areas where lesson-plans and other materials might work with the Tut exhibits.
  • Suggest interactive parts such as quests and games for students.

That’s only the beginning. I’ll be sharing my impressions of Rezzable’s efforts here soon. For now, I’ll just say that my first impression was awe. I took in the Tut show two years back, and even that scattering of artifacts opened a window into a world as unlike our own as anything I’ve seen in SL. Now the trick, for Rezzable and Team Tut, will be to find ways to engage easily bored Millennial students with the content.
Carters Camp
Rezzable has made some incredible content in Second Life, such as the madly creative Greenies regions. I look forward to taking my class to that, and of course the Tut builds, this fall.

Architecture + Second Life = Social Change

Friday, June 5th, 2009

Profesora & me on our bikes

Location: Architecture

Profesora Farigoule’s students had an assignment “to design a house for a typical Cape Town SA township family,” and I had the opportunity to tour the project site shortly before she took the project down.

All designs had to include “sustainable heating and cooling low-energy features.” The projects “will result in a ‘think book,’ but next term we will hopefully produce drawings for real families” for the Uthango group, whose fund-raising bicycle I’ve been riding in SL for some time.

Floor plans in SL

Professora noted that she “had to work hard to crack the “egg” of their cultural ethnocentrism” and get students to build not what they liked, but what the task required. Once they began building, however, “the SL build helped students see instantly their errors in judgment in that way.”

One of her students, Jango, an architectural/civil engineering student at Delaware Tech, took very well to SL. He later went on to join us for a Roundtable talk about students’ impressions of SL. As he noted that compared to designing with CAD, “can get soo much more out of it” with SL. He enjoyed walking his avatar through his creation. Like many students who find a passion for something, Jango “was taught the basic builds by my teacher” and then went on to hone his skills for more complex creations.
Jangos house

The yellow beams shown above indicate the angle of sunlight, a key element for passive and active solar designs. While SL may not be optimal for design, because “it has issues in terms of accurate texture mapping vs real life appearance,” it is “optimal” for collaboration between groups of architects.

Now maybe I can hire a team of Professora’s students to tweak the unmatched seams on my next Frank Lloyd Wrong build.

Margram in Metaplace: Watch that Dangling Modifier!

Monday, June 1st, 2009

Margram
Location: Margram

I’ve been asking about for education-related content in Metaplace. I came up with this (tip o’ the Mad-Scientist’s tin-foil hat to Cuppycake):

Welcome to Margram, my opening foray in creating a fun game that will help folks learn grammar. The idea is simple: create a magical world where all the spells you cast have to be grammatically correct: else, they will backfire! And heck, words like “subjunctive” and “participle” already sound like arcana to most people — might as well treat them as truly magical! Wink

I figured I might do well at the game. After all, a PhD in English knows everything about grammar, right? All those years of Father Raymond’s steel rod on my shoulders or arms taught me lots of things, including how to spell O-N-O-M-A-T-O-P-O-I-A. One stroke was delivered for every letter, when spelled incorrectly.

Ah, the good old days of eduacation as Dick Cheney might have designed it…but back to Margram. If you have a Metaplace account, visit Margram yourself and try.

The world is very much a-building, but the idea is to go on an heroic quest and, along the way, use correct grammar to solve puzzles, cast spells, and advance in general.
A riddle!

I met a bunch of “fuzzies” there, some of whom are said to respond to text-chat. I understand that more puzzles and levels are coming. Right now, Margram is more a factory for what will be there, and the creator welcomes suggestions for spells and weapons. I thought that a monster that could only be defeated by correctly using semicolons would be perfect.

Good grammar CAN be fun! Moving up with the command of it in a game, as a way to gain rewards? It’s not too far from how formal English works in the world of flesh. Use it well, and advance in the circles of power and prestige. Eventually…next stop…Oval Office.

Wait.
uh..uh..Wont Get Fooled Again

You’ll certainly do better at Margram than George W. Bush. Maybe I should send Pappy over; W. did not even get past the first level at Margram.