Archive for the ‘pedagogy’ Category

Dan Holt’s Advice for First-Time SL Teachers

Saturday, February 6th, 2010

Profdan 1/2
Location: My SL Office

I recently sat down with Dan Holt (Sl: Profdan Netizen) of Lansing Community College to discuss his first term of teaching writing with SL (Fall 2009).

Dan’s an experience teacher for both creative writing & composition (academic writing–a better name–for my U.K. readers).

We had a wide-ranging discussion and I learned a great deal; Dan avoided some of the errors I made my first term, in 2007, in a similar course! Notably, he spent time in-world before bringing in a class of students.

Here are some notable points from the transcript of the interview:

  • Work with students throughout the orientation and first hours
  • Educate yourself and administrators before going in-world with students
  • Anticipate resistance from administrators who think online courses should be primarily asynchronous
  • Find a key ally (as I did at Richmond)
  • Exploit SL’s low overhead costs. These make it attractive for hybrid and online courses at community colleges
  • Address concerns about SL’s content and “addiction.” First to Dan (and me), fears bout SL are no different from concerns about the Web in the 90s. Second, showing off good educational uses and content of the world can convince some doubters
  • Find colleagues. Dan has had a little more success than I have recruiting other faculty. I attribute this to the different environments: Richmond’s publish-or-perish pressure can be a disincentive for tenure-stream faculty to experiment with technologies
  • Measure your class against others not using SL. Dan’s students did a little better in a comparative assessment.

I look forward to talking to other teachers about their first semesters in SL. The complete transcript of Dan’s and my chat can be found here .

Saving Isis: Critical Thinking with Rezzable’s Open Sim Tut

Tuesday, September 1st, 2009

The South Wall
Location: Rezzable’s Valley of the Kings in Open Sim

On my first tour of Rezzable’s Heritage Key site dedicated to King Tut, and when the entire project was quite new, I was taken by the South Wall of the young king’s tomb.

It was an immersive moment; I felt that I was as close to the actual site in Egypt as I’d ever get.

Anubis and Hathor greet Tut as he enters the other world, but Howard Carter had to destroy a figure of the goddess Isis (to the left of Anubis, in the image above) as he and this team made their way into the tomb. This struck me as a tragedy that might have been avoided.

With modern technology, we might have been able to plunder (there’s no kind word for it) the tomb without destroying Isis’ image. So I’ve decided to let my writing students have a crack at this. They’ll work in teams to solve the problem, if they can. And to make their writing “count for something” beyond a grade, I’ll have readers I invite vote for the strongest solution to this archeological dilemma.

Read the assignment here. Projects are due Oct. 29 and I’ll provide updates and may open up judging the projects to readers here. Meanwhile, my Heritage Key avatar will be bumbling around virtual Egypt, trying to look like the poor man’s Indiana Jones…

Room of Swag

Case Study from Loyalist College

Saturday, July 18th, 2009


Location: Linden Lab Blog

At our most recent SLER discussion, participants noted how many colleagues and senior administrators ask for case studies when wondering how effective virtual worlds are for education.

Linden Lab trotted out this post July 10, and since I don’t keep up with their blog on a regular basis, I missed it. Have a look at “Virtual World Simulation Training Prepares Real Guards on the US-Canadian Border: Loyalist College in Second Life.”

More on how to get it, from LL:

To learn more, check out this video on YouTube, read this article on the program in the Journal of Virtual Worlds Research, or download our case study PDF.

Border security training seems a reasonable use for simulations. It may be harder to use that particular case to justify a writing class. That said…

Fred Brecher, who’s helping organize the House of Usher project at Richmond, noted in our discussion that many educational technologies have not been subjected to rigorous assessment or case-studies. I suppose virtual worlds are more suspect than, say, a course-management system, since VWs appear game-like.

In time we’ll get more and more such studies of what works and does non in VWs. My own project, under review by readers, is not quantitative but does show what worked well in SL last year, with my writing students.

Team Tut: Ideas for Assignments

Monday, June 22nd, 2009

Nile Post Card
Location: Rezzable Kings Region, Second Life

Tuxedo Ninetails and I toured of a good bit of the Nile section of Rezzable’s build in Second Life. We clowned around, striking poses while enjoying the stunning vista of the virtual Nile and the hippos that, luckily, did not live up to the ferocity of their real-life counterparts.

The ideas that follow are Tux’s; I’m just doing my best, like Thoth, to act as scribe!

An Engineering Problem on the Nile

Tux first suggested that some sort of puzzle might enliven the granary area pictured just below. She thought that were the activity timed, with a penalty for not repairing a working mill from materials on-site. Thus students would learn about Egyptian technology and how the Nile was the “breadbasket” of the ancient world.
Eqyptian Granary

A later tour of the OpenSim Nile area with Viv Trafalgar led to us speculating about visitors doing the bidding of one of Pharaoh’s ministers, who is trying to avert famine by getting a new mill into operation. The minister might lose favor in court if his servants–the visitors–could not repair the mill in time.

Plans for Tourism and Hospitality Students and Faculty

I stupidly deleted Tux’s and my chat log, but she sent along these remarks after our tour. I have only edited them slightly.

Something else that makes sense to me as an authentic use of the Tut exhibit for those training for the tourism and hospitality industries:

  • Plan tours and role-play virtual historical tour guide and museum docent roles. This might be very simple stuff, or they might have to plan and research a whole bunch of things like how to move groups of people around in virtual spaces, how to keep them interested, planning little activities for them so they aren’t just looking at stuff.
  • Using the existing audio texts as models, write, record and upload further scripts to add to areas or objects that don’t currently have them, such as many of the objects in the museum and cosmic gallery.
  • Add these audio texts to builds undertaken by class members, such as the granaries area we toured.

If Rezzable can’t see themselves having student work incorporated permanently into their build, then maybe learners could ‘buy’ copies of some of the artifacts, and add audio to their own copies. Maybe each school could have its own gallery where they have augmented versions of the objects on display with the students’ voice-overs attached. Rezzable might run competitions for visitors to develop commentaries for different objects, and include the best ones into the exhibit.

Media-Creation by Visitors

Learners could:

  • Set up a ‘postcards from Kings Rezzable’ business, collecting (or creating) a bunch of good poses and animations so that people could get really good photos of their visits rather than the normal not very good ones that most of us tend to take. Learners could also make a video documentary about the site, using stills with voice-overs and nice transitions in MovieMaker or iMovie.
  • Make a machinima documentary about the site, a la Kenneth Clark in ‘Civilisation.’
  • Write a play and perform it, using the Tut build as the location. The performance could either move around the sim, or scenes could be rezzed in a holodeck setting so the audience didn’t have to go anywhere. The performance could be promoted across SL the same way the SL Shakespeare Company does.

Closing note by Iggy: I hope that several of these assignments, and more developed by Team Tut, can be fleshed out in a wiki so Rezzable can link to them from an Educational Kiosk on the SL and OpenSim sites.

Students Online: Their Engaged is Not Our Engaged

Monday, June 15th, 2009

SLER6_1_09_008

Location: Montclair State University Virtual Campus

Photo Courtesy of Olivia Hotshot

We faculty who teach with technology claim we can multitask. Yet there is a bigger question: can anyone really do that? And what does “engaged in learning” mean to the Millennials we now teach?

I went to the June 2 Second Life Education Roundtable with those questions in my head, after hearing our topic from organizer AJ Brooks. AJ pulled off a coup by bringing Harry Pence, (SL: John2 Kepler) to a voice-chat meeting where Harry discussed his ideas and took questions from the audience.

Points worth noting:

  • Harry defines engagement as involving “being focused on the matter at hand”
  • We tended, as a group, to dismiss the idea that our minds can really multitask. Harry noted reading in Howard Rheingold’s blog about two types of attention, “multitasking” and “continuous partial attention” (Visit Rheingold’s entry on attention, as well as higher-level links to his Video Blog and his Web site).
  • Harry has never had a college student say “that’s too much” when he presents using voice and screen, but older audiences often get lost.
  • His college students agree with him when he says that their younger siblings are truly fluent with networked technologies and will replace them in the workforce.
  • AJ Brooks made a salient point I have often found true with my students: they are adept at using but not understanding the technologies. Iggy’s examples from his students: how few reallly can solve problems that require alpahnumeric fixes (such as tweaking source-code) or making proper back-ups or hardware hacks that come naturally to old geezers like me who can work on their own cars and build stuff with tools.
  • KZero’s diagram of Virtual Worlds by age of users, Q4 2008: http://www.kzero.co.uk/blog/?page_id=2563 shows SL with a smaller, and older, demographic than many of the virtual worlds younger Millennials are using now. The open question remains whether or not they’ll take to SL or something like it, with user-generated content, when they get older.
  • We noted how many of the worlds younger users encounter do not permit creation of new content. CathyWyo1 Haystack then asked, “do we want a generation of kids who are passively engaged or actively involved in the creation of their space?”
  • We all grew concerned about a generation “taught to the tests” and not encouraged to do as much collaborative learning. Harry noted a class in high school he encountered, where “Principal put them at the end of the hall b/c they were making too much noise and having fun” and making noise.

I’m fond of Rheingold’s maxim that “Mindfulness and norms, my students helped me see, are essential tools for those who would master the arts of attention.”

Can one be mindful of two things at once? Yes. Do them equally well? That I don’t know, but that too is where the norms for my class come in. In fall, if a student is online during class and it’s not course related, the norms are this: first time = warning, second time = “skipped class” in gradebook.

You can read the entire transcript of Harry’s talk here.